Superb level. The trademark ball misdirection, interesting access to the winblock section and and great use of the eye. My gameplay was slightly longer as i missed the ride at 1:03
As usual, I couldn't solve it, but the video was fun to watch. I'm curious what your design process is. Do you start with the end move and work your way backward? Do you mostly have a level conceived before you start, or make it up as you go along? I like how paths and elements are re-used in multiple ways.
A complex level of logic with your classic ball misdirections. You're really good at this. I have to admit that my first win didn't convince me because I used the rolling ball effect to change R's direction, but while it's not a trick in itself, it was a convoluted and out-of-place move. And I was going to give up and settle for that win when, in the typical freeze-frame in your video, I saw a bot layout I didn't have. And that motivated me to try again. And I succeeded.Thanks @Meko Guy great job!
@MekaSage - Hello again, to answer your question - 'Yes'. I know that is pretty vague so I'll clarify. For this level, I started with the end move for R Spoiler Freeze R to hold the ball but normally the end is not where I start. For this level, since I had the end (it didn't need to be the end, but since I lost a bot it should be close to the end), I added in the ball misdirection. After that it was just fill in as I go. Reusing paths and elements is another one of my favs, when I first started with Mekorama, many of the super designers back then did that so I always try to repeat that if I can. BTW, glad you enjoyed the video.