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Anxo Varela

Psycho Proof (revised 2)

This level has two different solutions. In one of them, winning involves B sacrifice. But you can also win without killing any robot. Normal people will prefer let B alive, of course. But curiosity, or perhaps some hidden psychopatic instinct would make you try also the evil option...

Psycho Proof (revised 2)
Anxo Varela, Aug 7, 2017
meko likes this.
    • Anxo Varela
      Thank you, @Don G Rowe, @gmacpro and @hadi for your test of previous versions. Now I hope to have removed all shortcuts you had detected before.
    • Don G Rowe
      Now the only ways to win are ...
      1. Suicide from top level.
      2. ToA onto top slider, autopilot drop to the win. I don't like that trick being used as part of the design, but am willing to use it to save B's life.
    • Anxo Varela
      It's surprising to me, any of these solutions are the designed ones.;):thumbsup:
    • Don G Rowe
      @Anxo Varela How am I supposed to Win? What did you want me to do?
    • Anxo Varela
      1. First you have to catch the upper zappeR in the vertical slider and put it on the stairs or in the 1st level outer edge.
      2. After, put down the vertical slider and make B go in. Then you have to reach the same level (first level) to put B in front of the entrance to the hole.
      3. Wait. R will came and will kill B making it go cleanly into the hole, and its dead corpse will touch the red dot.

      1. Make B go on the vertical slider.
      2. Wait until the upper and medium zappeRs are in the right side of their paths.
      3. Make "autoclone" in the upper level to the position just above the place where the steps change direction (then move quickly the vertical slider down). B will jump and go up to the first step of the second section of the stairs.
      4. Touch the upper room to make B go to a safe place.
      5. Move the room of the medium zappeR out and observate the zappeR movement to avoid their electricity when B will fall.
      6. Put B on the slider cylinder and move it a bit out and in to make B go throw the hole in the center. Then, B will fall to the floor level and will win alive.
      A variant is when B got killed when falling but it reaches the win randomly.

      Perhaps I will have to edit again this level to avoid other solutions.
    • Don G Rowe
      @Anxo Varela My solutions are more direct and simple. It's not a good idea to plan paths with fancy tricks. You'll almost always have to leave shortcuts open.
    • Anxo Varela
      I always think my levels around one simple idea. Then, I start the development and one or more paths emerge to express that idea. Sometimes I need to undo some mechanisms and logic steps to keep the original ideas clean and simple, to eliminate some noise and ambiguity that remains from the creation process.

      Sometimes it's easy for me to see the shortcuts and avoid them. But in other occasions I have to essay several changes until I find the simplest and unambiguous design.
    • Rating:
      4/5,
      delator77
      Original level with many solutions...after I read the spoilers I did it in your intended solution but at first....
      use autopilot in the first stairs,then move the draggable and B gets stucked in the hole of the draggable...then push the draggable and B fall down....ahh,and B still lives jajaja:p
    • Anxo Varela
      Wow, a new solution, thanks!
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  • Album:
    Anxova
    Uploaded By:
    Anxo Varela
    Date:
    Aug 7, 2017
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    Comment Count:
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