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stefanovime

Porta San Giacomo

Porta San Giacomo
stefanovime, Mar 28, 2018
    • Rating:
      5/5,
      gmacpro
      This time I added a star for the design. Thanks
    • Rating:
      5/5,
      delator77
      Ok!!I understand your changes (I played the first version:oops:)...Great logic level with one of the most beautiful design I saw lately in Mekorama:cool:Amazing stairs!! Thanks for sharing and EXCELLENT JOB @stefanovime ;)...Btw...I liked the first version...more challenging:sneaky:
    • Rating:
      5/5,
      Don G Rowe
      Welcome back! Nice to see another gem from Mekorama Forum's Royal Architect. :)
    • Rating:
      5/5,
      rsa92
      good looks, although R has a long way to go, I really enjoy it because good visual, a little tiring waiting for R to walk ;)
    • Rating:
      5/5,
      chemi
      Yes! Very nice level with right balance between logic and ability.
      It has some long waits (perhaps R could have some logical steps in his path) but such visual design deserves the top rate.
      Thanks!
    • Rating:
      5/5,
      hadi
      wow!:eek::eek:
      I've solved this level right now:). You have a lot of fun and beautiful and artistic design.:rolleyes::thumbsup:
      One part, in which we dropped the last ball,:oops: was a recursive move intended by the designer.:sneaky: But with an autopilot trick:p, I escaped the danger of encountering the zapper.:D:rotf:
      Great, my Italian friend;):thumbsup:
    • stefanovime
      Thank you all for playing my level. I understand that R has made a long walking, but in this way you have had time to visit a part of my city. In Italian it is called "passeggiata" a term that can not be translated correctly into English, as it indicates a slow walk made for leisure ... just like a tourist. ;) ps: I hope Google has translated correctly.@gmacpro @delator77 @Don G Rowe @rsa92 @chemi @hadi
    • stefanovime
      @hadi
      I did not understand your last passage with the autopilot. o_O
      hadi likes this.
    • hadi
      @stefanovime
      When you pass around the zapper carefully:sneaky:, then you use the slider to go up, after dropping the ball:unsure:, you have to go back the same way:confused:. But I did not do it:sneaky:. With an autopilot, from the rotating slider:cool:, I dropped B to the bottom of the vertical slider:). So easy!;):p
    • Rating:
      5/5,
      jvalberca
      WOW! very good design! After seen the video you can see what a good work you've done. Very good level, funny and well designed; but that zapper near the end, in combination with the looongg walk of R makes it a little bit annoying. Good work and thanks for sharing :thumbsup:
    • Rating:
      5/5,
      Lianne Malone
      Such a beautiful design!! I had some trouble getting ahead of R to head him back down the stairs so I spent some extra time in those top hallways. I didn't mind waiting for R to make the long walk as it gave me time to plan the way around the zapper. I didn't go back down into zapper territory to reach the lower level after dropping the last ball either. I saw 3 blocks in a row so I used a ToA to drop B down. Excellent level with an incredible design. Enjoyed the video as well though it made my stomach do flip-flops.
    • Rating:
      5/5,
      Ray Aznable
      ...
      sweet design
      and
      playable by average player like me without looking the spoilers.
    • Ray Aznable
      ...
      elsa's castle :p
    There are no comments to display.
  • Category:
    Playable Bug/Exploit Levels
    Uploaded By:
    stefanovime
    Date:
    Mar 28, 2018
    View Count:
    2,419
    Comment Count:
    15

    EXIF Data

    File Size:
    437.9 KB
    Mime Type:
    image/jpeg
    Width:
    618px
    Height:
    903px
     

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