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Sculron

out and in

I tried to add some subtle hints to the hidden parts. Have fun

out and in
Sculron, Sep 6, 2017
    • Rating:
      5/5,
      chemi
      Wow! Great combination of logic and ability. I loved the wheel reuse. Thanks!
      Sculron likes this.
    • Rating:
      5/5,
      Block builder
      Nice level to explore. The jumping part is difficult, and often fell to the white background. Autopiloting on the rotating piece give a retry, but the slider on the other side of the level also allows that and forms a big shortcut for the entire level. But, I played as intended and that was fun.
      Sculron likes this.
    • Sculron
      @Block builder i left the rotating device (when you leave the cave, just before the jumping parts) to get back when you miss a jump...
      I know this can be used as a shortcut, but the frustration when you fail a jump would get too high without it.
      The slider was a miss from my part. Can still be used if the jumps just won't work. So i'll leave it in now.
    • Rating:
      5/5,
      Gepeto
      Amazing level with a nice path and a great use of the wheel (very nice!). My little dissapointment was about the obvious shortcut. I explain...
      From the roof I didn't understand why you placed the 2 motors as it could be seen as an indication to fall down with them and an incentive to use the slider side shortcut. Instead, I jumped over the ball, let it roll down to the hole, rotated the wheel to catch B inside the cage then threw him into the hole (in the opposite way of the first move). I suppose this is the intended way, so why the motors? o_O
      However it is a great and entertaining level which deserves attention. Thanks a lot!
    • Sculron
      @Gepeto seems like you make it harder than it is.
      drop the ball into the 'wheel' then turn to drop the ball into the hole opposite of the start. Then turn the wheel, hole up again, and place B between the stone block and right motor. B falls in wheel, turn and drop him in hole, on the ball
    • Rating:
      4/5,
      mothproof
      Great job on engineering the path..B and I enjoyed it. :)
      However, I found that once you get the ball in place, you can just drop down and exit from the building, walk all the way to the other side and simply autopilot on the platform near the ball to the win. No need to use the bouncy trampolines
      or are the trampolines just meant to confuse the path?
    • Sculron
      @mothproof nope, trampolines are intended path. the shortcut you mention is something i have overseen when designing the lvl. however, after Block Builder mentioned it, i still left them in, for when someone can't get past the trampolines
    • Rating:
      5/5,
      delator77
      Hey my friend, do you know that you are a different creator?:rolleyes: Original and very creative both in terms of gameplay and design !! Believe it, you are in my opinion, one of the best Meko-creators:sneaky: !! Excellent level of logic and skill with a beautiful design:cool: !! This is art and you are the artist! A very fun and interesting challenge !! I really enjoyed it!! Thank you for this excellent level and also for sharing @Sculron ;)
      nGord and Sculron like this.
    • Sculron
      Wow thank you @delator77
      I haven't made many new levels lately, mostly due to other time consuming matters, but a comment like this makes me want to create more levels as soon as possible.
      I have some ideas for a level, just not much time now.

      Glad you enjoy my levels so much
    • delator77
      @Sculron Not rush!! I will wait impatiently for your new levels !! They really are worth it !! You make me enjoy a lot and that is priceless .... thanks my friend!:rolleyes::)
      Sculron likes this.
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  • Album:
    Sculron's levels
    Uploaded By:
    Sculron
    Date:
    Sep 6, 2017
    View Count:
    1,556
    Comment Count:
    10