@Chris Hester sorry I'm terrible remembering what they are definitely low ceiling and one ball walking.
Great looking logic level with some nice mechanisms included, fun to play. Some of the balls require careful handling, mostly the one sitting on the fence. Thanks for the fun level!
@Tui thanks! It helps poor players like myself to decide if I can play a level or not. Too many tricks, especially advanced ones, and I'm out.
Very cool level! I like both the design and the gameplay! The gameplay is professionally and interestingly designed. But there are a few comments: 1) These elements Spoiler are not needed - because after the highest ball B can easily return along the same road along which he came! 2) This ball Spoiler is unstable and both trajectories happened to me in a row! 3) The ball on the fence is not correct, but I had no problems with it. In any case, I really like your level and its idea and design are definitely 5! But since I consider you a very good author and you try to make professional levels, I pointed out several inaccuracies in your level. So that in the future you take this into account and your levels are even better. Thank you, 5 from me!
Very nice design & fun tricky gameplay. I also noticed what @Denis Nazin pointed out in his first spoiler although fortunately found the intended path but I did not have any problem with the ball of the second spoiler. Thanks @Tui well done!
@Denis Nazin Thanks for playing and your advice. 1) you are correct they are not necessary it was just a cool short cut to get back down 2) really sorry about that I thought I'd fixed that with the fence and rounded block. 3) my bad that was just sloppy on my part.
Obviously this level has some problems, thanks @MekaSage @Denis Nazin. If you think it's worth a remake let me know.
Very satisfying! I love how I'm circling around the level. Didn't use the last mechanism and can be made usable if there was a trap or a low ceiling trick leading to the last mechanism Nonetheless, i still like the level
@Tui the ball escaped the level for 2 consecutive attempts Good thing, though, I just added a couple of fences using mekostudio: Spoiler: modified card I really liked the use of mechanism that blocks pathways to force the sequence of steps. The budgeables are stationed neatly, and paths are reused. Well-made level.