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HackedUp

Infiltrator 3: Danger

The Gangster Head has to got to know about B's presence & location and has sent his Master Combatants-the R before him, can he infiltrate them

Infiltrator 3: Danger
HackedUp, May 22, 2017
    • HackedUp
      It's simple level with no tricks required with multiple accessible paths...

      For hints, see Caption..
    • Rating:
      4/5,
      Block builder
      Fun zapper avoiding ability level.

      Sent B right away to the right-hand rotor of the three rotating rotors. He will jump to the area where the pillar bot walks. With correct timing, you can pass all 5 zapper bots near the win, right through the middle of that area.
    • HackedUp
      @Block builder I wouldn't term it as a shortcut but passing through all 5 from middle is something as incredible timing :eek:
    • Rating:
      4/5,
      ridgerunner
      I did similar way to @Block builder tho i let the four zappers past first. I think you overestimate the difficulty of getting through the 5 zappers as i managed first time. It was only when i read the comments i realised there must be a different intended method. So i looked again and think i found it but it seemed like sneaking in the backdoor and wasnt as satisfying as dashing down the middle.
    • ridgerunner
      Your Path 2 in caption made me wonder if the car moved (yes i know its wheels are off and its axles are on piles of bricks! ) especially as i couldnt see any use for half cylinderhead bot, or is he only there as a mechanical pun. I have liberated him and he does wedge nicely under the car but I couldn't see any option for a Hercules type push.
      The level looks good and each time i go back to it , the five zapperbots guarding winblock remind me of five Scottish country dancers doing a reel.
    • HackedUp
      @ridgerunner Path 2 is to be achieved with the half pillar bot changing the path of the zapper bot... And then access the way below car with B to cross two of the five zapper bots
    • ridgerunner
      @HackedUp ..yes i had used halfcylinderbot to release the corner zapper but couldn't see its use as when i tried to follow the intended long route
      i found there was space (after nudging the ball) for B to move round the front and winblockside of the car then onto the win without needing to use the wall route
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    Uploaded By:
    HackedUp
    Date:
    May 22, 2017
    View Count:
    1,435
    Comment Count:
    7
    Tags:
    ability and logic infiltrator

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  • For Upper Floor
    The timings and number of enemies with their entry points has to be taken care
    There are then two exit points from the upper floor..

    For Ground Floor
    The mechanic could be helpful and let you take cover under the car
    Make the troops disperse and look forward other places