1. Announcing Mekorama on the Web!

    Now anyone can play levels from the forum online, with one click!

    Dismiss Notice
  2. Psst! If you're new here, welcome! Please visit these pages first for information about the forum and Mekorama:

    Welcome! ¡Bienvenido! Selamat datang! Добро пожаловать! Willkommen!
    and
    Everything you want to know about Mekorama

    Dismiss Notice
AlexSGE1980

Hurry Up

Hurry Up
AlexSGE1980, Aug 4, 2016
chemi likes this.
    • Rating:
      5/5,
      nGord
      Excellent level! So simple on the outside, yet made me think and really consider what was happening on the inside. I loved the fact that B couldn't gain entrance until both levers were pulled. Again your artwork is very nice; I particularly liked the added touch of the rails in the water that make it look like a marsh. Thank you for a fun level!
    • nGord
      P.S. There is a shortcut possible:
      If you move B out of the way, you can then use the lever closest to the e-bot so as to send him flying out of the temple.
    • Rating:
      4/5,
      D.S.Masters
      Nice design, easy to figure out - and watching carefully, you can see why it's called that.
    • Rating:
      5/5,
      Gepeto
      That's great ! I did it in your way a first time. On a second time I smashed R Bot (for fun) as he was entering in the house. So went away, out of path and didn't bother me :p
      Thanks !
    • D.S.Masters
      Actually, there's another way to do the level...
      Don't rush - in fact, let the electrobot get near the exit, and get close without getting zapped. When he's right next to the exit, and he can't make that left turn, run up behind him... B gets zapped, but he falls and blocks the path, so the only place the electrobot can go is the exit. Kind of fun that way.
    • Rating:
      3/5,
      chemi
      Nice level. Thanks!
    There are no comments to display.
  • Album:
    Alex
    Uploaded By:
    AlexSGE1980
    Date:
    Aug 4, 2016
    View Count:
    850
    Comment Count:
    6