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mastersifu

Hold

Hold for maximum stability. No tricks but B can walk across zapper safely.

Hold
mastersifu, Nov 1, 2021
delator77 likes this.
    • mastersifu
      B can walk across zapper safely.
    • Meko Guy
      @mastersifu - I need a hint to get going. I haven't looked at the video. Is the first ball, the second highest one closest to B at start? If so, I can see how B would get it but I can't get Z out of the way....

      EDIT - Cancel last - I looked at the video and seen the drop. Will go from there. BTW, I had done all that and my Z gets off on the stairs A LOT - which isn't good.
    • mastersifu
      @Meko Guy What do you mean by "Z gets off on the stair"?
    • Meko Guy
      @mastersifu - After Z mounts P, as P walks down the stairs towards B's starting position, Z sees the stairs towards the win side and gets off P onto the stairs.

      BTW - zapper walking is AWLAYS a trick in my book
    • mastersifu
      @Meko Guy But the stairs aren't facing Z, they are sideways. How can Z wants to walk onto the stairs? And yes, I know some players like you will consider it a trick and that's why I mentioned it in my first comment.
      Meko Guy likes this.
    • Meko Guy
      @mastersifu - I'll do a video after and show you Z falling....

      Got the first ball and is that an auto pilot to get B back down (I didn't look at the video)?
    • mastersifu
      @Meko Guy No. Z can help to redirect P. Now that ball is pushed, P won't get frozen at the dirt block.
      Meko Guy likes this.
    • Meko Guy
      @mastersifu - Fair enough - BTW, if one doesn't tap right - B will die on the zapper walk.
    • Meko Guy
      @mastersifu - Sorry - I had enough - the restarts are over the top and one must have luck on their side. B failed to mount P twice at 2:03 - bad timing. Failed again at 4:06 - P on Z and P jumped off for what reason? I didn't have B on top so next time it worked but B was on the wrong side. One more time and then P jumped off again - see video.

      Overall - very complex level and it wasn't easy to see the routes. I needed the video for the Z drop (to get Z out of the way at the start) as I wasn't seeing the method.
    • mastersifu
      @Meko Guy The issues you encountered are mostly unpredictable except for the timing move at 2:03. I don't know why P jumped off and Z gets off on the stair at the beginning. It looks as if it shouldn't happen. It didn't happen to me through all my testing on this level. Sorry about that and of course thanks a lot for playing.
      Meko Guy likes this.
    • Meko Guy
      @mastersifu - Mekorama has it's own mind and works when it wants to. I'll work on that video for Z shortly so you can see what I mean.
    • Rating:
      5/5,
      ridgerunner
      That was a long time solving. My win was a bit shorter as I didn’t involve Z in the gameplay for pushing of the first ball. So my gameplay looked quite different for a while as Z was in a different place. My stacking was a bit different and looked more stable than the video.
    • Meko Guy
      Here's that video of Z getting off but Z didn't get on the long stair case but just fell (previously Z got off on the long stairs). I had the same situation in another level but I used metal stairs so Z wouldn't see them.

      EDIT - I forgot to mention, in your video at 34 seconds, Z wanted to jump off P but the stone pillar stopped it - mine was just going the other way.
    • ridgerunner
      I forgot to say that I didn’t do any zapper walking. But having played a few times now, i see that pushing Z off from the wedge is the least reliable part of my gameplay as Z sometimes falls too far and misses the grass.
    • mastersifu
      @ridgerunner You always find alternatives in all level and that's great for you. You said your stacking was different and more stable. I am curious about this. Did you face the issues that Meko Guy did? It was so strange and I didn't know how to fix it. Thanks for playing, commenting and rating.
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  • Album:
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    Uploaded By:
    mastersifu
    Date:
    Nov 1, 2021
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