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Ian Khan

Heli Scape

After a hard mission, B must steal the incoming ZappeR's chopper, be carefull with the patrol.

Heli Scape
Ian Khan, Dec 27, 2016
chemi likes this.
    • Rating:
      5/5,
      ridgerunner
      Simple level but very realistic copter descent
    • Ian Khan
      Thanks @ridgerunner! I make the chopper go down but I could'nt make it go up.
    • Don G Rowe
      "Git to dah chah-pah!" A very "cinematic" twist on the Zapper dodge.
    • Rating:
      4/5,
      nGord
      Great art and chopper effect! I also like the other little details such as the radar tower, railing around the heli pad, and mission statement. Gameplay is the hardest to design for and it will evolve with time. Thanks for sharing!
    • Ian Khan
      Thanks @nGord! Glad you liked it! check out the other two levels "Tokyo War" and "Sand Temple"
    • nGord
      P.S. A slider without a rail will try and reach one edge of the gamespace boundary before returning in the opposite direction (again to the opposite gamespace boundary). Thus, if you wanted your chopper to rise up again, it would have to have a slider in the lowest position (on the underside of the chopper) and also be able to sink into the heli pad in order to bounce off the white floor. If this was the case, then the slider (with the chopper attached) should technically go as high as your radar tower as well.
    • Ian Khan
      @nGord I've tried to do it that way. I've let a blank square in the red H so the slider could go completely down, but it was the same effect, it did not go up, I also tried with a dragger, but the motors dont rotate. I'll try with another again.
    • Rating:
      4/5,
      chemi
      Great visual effect although the level is too easy. Thanks!
    • nGord
      @Ian Khan - Sorry, my bad: gamespace boundaries for sliders are defined like those for water, i.e. only brick, stone, and grass/sand. Only these blocks can set the boundaries because, no matter what, they never move. There is an exception in that one boundary can also be set by the starting location of the slider.

      I am confused by one little thing though. You mentioned that you made a block space hole for the slider. I would think that you'd have to make at least a two block space hole: one for the slider and one for the attached metallic block that attaches to everything else (as sliders do not fuse with other blocks on their ends).
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  • Album:
    IAN AND SARAH'S LEVELS
    Uploaded By:
    Ian Khan
    Date:
    Dec 27, 2016
    View Count:
    1,241
    Comment Count:
    9