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Meko Guy

Game Play 101

A no trick level

Game Play 101
Meko Guy, Jun 25, 2021
MomoKeego, Helena, Buurmas and 4 others like this.
    • Meko Guy
    • Pratik Bhalerao
      The first Ball did unfreezed the pR successfully,
      But that Ball took time to get into the hole before Stone Rounded.
      And pR freezed again. :cry:
    • Meko Guy
      @Pratik Bhalerao - The ball isn't required to unfreeze P. The lift unfreezes P.
    • Pratik Bhalerao
      @Meko Guy

      Oh there IS a Slider.
      Didn't see that coming :thumbsup:

      Another restart :oops:
    • Rating:
      5/5,
      ridgerunner
      Very enjoyable pure logic.
    • Meko Guy
      @ridgerunner - Thanks for playing, commenting and rating plus your support over the years.
    • Rating:
      5/5,
      mastersifu
      I took a long round to let R stand on the stone half-pillar. The move that brings B to the dirt area was not so intuitive for me so there are some trial and errors. Thanks for sharing @Meko Guy
    • Rating:
      5/5,
      Pratik Bhalerao
      @Meko Guy

      When you understand the use of top Slider.
      You understand the game.

      Fun!
    • Meko Guy
      @mastersifu - The move to get B to the sand area was a move that I've used many times before. B will only get there on one of the bots but if you pick the wrong one, it's not game over. B can retry without starting again. Thanks for playing, commenting and rating. Your support was appreciated.
    • Meko Guy
      @Pratik Bhalerao - I thought that you had given up as you were silent for a bit but you endured like you normally do. Thanks for playing, commenting and rating as well. I'll continue to attempt your levels so thanks for your support.
    • Pratik Bhalerao
      @Meko Guy

      I did took that another restart but not right after my comment, instead later on (ie. this morning)

      I was busy with other projects.
      And never leave any level if I once visualise the path.

      In this level, I Head Freezed R but I fell down form pR head. I kept thinking, because Dirt layout is small, I freed them all, what is missing? I took one day for it.

      Then I realised, why this top Slider? What it can do more to game. And I got and idea of going Dirt side on R head, due he was shorter, B didn't fall, and we already have Stair-Slider to unfreeze and redirect pR.

      And Boom! this is how I won.
    • Buurmas
      Thanks for sharing, @Meko Guy ! Question: what does the 101 refer to in the title? The level is tricky enough that I wouldn't say that it is for beginners, but it does contain quite a collection of distinctive bots behaviors (different stair walking behaviors, different mounting & dismounting rules, freezing/unfreezing) and most if not all the available block types. :thumbsup:

      I appreciate your attention to detail try to make as many mistakes recoverable as possible, because I probably make them all and then some in search of the solution.

      I was thoroughly enjoying myself until the time came to get B to the dirt area, and then I stared & stared. :confused: Clearly I haven't played the many levels where you used that move before. I eventually figured it out from the comments above, trying the "least impossible" option available to me. It didn't look like it was going to work, and it wasn't pretty, and I might have never figured it out by myself, but it did work! It brings to mind the Mekorama advice I've given my daughter: "When you've tried all the clever moves available to you, try some crazy ones. One of them just might work!"
    • Buurmas
      Comments after watching your video (thank you for that, as well):
      Your way of getting R to mount B around 0:40 took longer than mine, but was stabler. With my way, R was walking along the stone wall, perpendicular to your path. But my way required more careful timing to lift B, and if I was too slow then R ends up stuck in a loop on that two-block grass patch in the corner.
      Your way of getting R to mount PillarR was much better than mine, which relied on timing when PillarR & R were walking back & forth -- just waiting until PillarR happens to be in a good spot for R to mount.
      The timing of getting B on PillarR at the very end can be a little close. But your video showed how to make it more relaxed.
      In short, the level can be solved messily, and it can be solved cleanly. And the difference between the two is a lesson in Mekorama technique & control.
    • Meko Guy
      @Buurmas - Thanks for playing and taking the time to comment as that is always appreciated. You'll find with many of my levels, the solution is clean for the most part so if yours isn't working - there probably is another way.
      Buurmas likes this.
    • Rating:
      5/5,
      Buurmas
      Thanks again for sharing.
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    Date:
    Jun 25, 2021
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