That was an incredible distance for R to walk off balance before finally settling. Worked first time but i was waiting for something to go wrong. Some good moves in the gameplay.
This level was very obscure and took me a long time to get going but the ending was NOT STABLE. Due to that, I can't say I enjoyed this level at all. The 2nd last ball, missed so I get to RESTART :mad: so close to the end. Guess what it missed the next time too. It was hitting the slider and rolling away - come on. If I can get to that spot JUST LET THE BALL FALL RIGHT. On the next attempt, sliding the slider over after the ball looked like it was rolling well, just a little too hard/fast and lost the ball - come on - why not use a rail to hold the ball. Finally, got it in place and did you know that P becomes unstable when something under foot is moving like the ball. Dropped P and P didn't move - stuck on the wedge. Hitting P with the slider didn't help. At this point I almost gave up but I wanted to win only so I can explain what I didn't like about this level. Why do you keep making the last part of the level so unstable which is very annoying due to the restarts.
Thank you for continuing to play at my level. .. I understand all those things ... But 4 stars is enough for me satisfied ... Because this is a rare event for me. Kidding my friend ... Stay critical ...
@BangTe It's not about given you 4 stars, it's about telling you what I didn't like. For example, if I played your level and just gave up without a comment after my 3rd restart to get all the way back to the ending to try again then you'd never know why I gave up. This way, I'm telling you so I hope that you'll consider this factor in your future levels. If an author continually makes a hard or unstable ending then I know that I'll just stop playing that author's levels as it's a good chance that I'm wasting my time.