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TR O

Debug

A bugging device is planted inside of the gramophone somewhere by the spy. Our mission is to locate it and get it away.

Debug
TR O, Oct 27, 2016
chemi likes this.
    • cpw
      Very nice turntable mechanism! Somewhat reminds me of @Martin Magni 's Crank It Up. But before I rate it......
      After removing all the zapper bots, I actually unlocked the draggable goal by getting the ball (the one that stops at the two ground wedges) into the gap as a spacer, and shifted the free block. I did this by launching the ball up against the slope, and as soon as the ball stops right next to the target hole, B moves in to push the ball inside. Yet I feel like I haven't used every mechanism in the level......:confused:
    • TR O
      @cpw You have found the solution:):(. Turntable mechanism does take up some space, sadly.
      But it has "dual punching system" :cool:. Martin's one is weak. Just kiding...don't ban me:D.
      HackedUp and cpw like this.
    • Rating:
      5/5,
      cpw
      There you go! First rating :D
      No worries, I'm not saying that the level feels "incomplete", just wasn't quite sure if I've solved it in the right way. It was complex enough and surely did take me a while to figure it out. The turntable has its potential -- if I were you I might probably connect the four horizontal "pushing" bars to more stuff and make a giant machine (if there's still enough space). :rolleyes:

      Oh, and the gramophone design looks amazing too! :D
      HackedUp and TR O like this.
    • cpw
      As for the resemblance to Crank It Up's mechanism, I think it's also worth mentioning that Martin might have been aware of its effect as a jump button (i.e. using a draggable block to push another sliding block). It's actually very similar to what @vince has created in Jumpy :rolleyes:
      TR O likes this.
    • TR O
      @cpw Thanks.
      Nice. Taking this under consideration=).
      Agreed with your view about Crank It Up's mechanism of Martin's. I guess he aware all the mechanism but except the @vince falling trick. Maybe he intended too, who knows:rolleyes:. There're many actually many things worth mentioning. I guess the stable performance of that level is my favorite one=)(4 block height design of each floor, the length of the cross..etc.).
      cpw likes this.
    • Rating:
      5/5,
      Rohan Kumar
      :)That's good looking designed levels, with essential elements that actually work, I hope someday it would be featured on facebook.:D
      The last bit was quite unexpected, it's like throwing away what u just freed. ;)
      TR O likes this.
    • cpw
      @Rohan Kumar There's a way to get B onto the Win if you don't throw it away :rolleyes::D
    • Rating:
      5/5,
      chemi
      Great level, although I found the end little bit confusing (estrange last step). It has a right balance between logic and ability with nice visual design. Thanks!
    • Rating:
      5/5,
      delator77
      Excellent level and excellent design:cool:
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  • Album:
    Debug
    Uploaded By:
    TR O
    Date:
    Oct 27, 2016
    View Count:
    1,797
    Comment Count:
    9