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DEVIL

Crazy Jump Trick

Experience B's new skill the "Crazy Jump"

Crazy Jump Trick
DEVIL, Nov 26, 2016
    • Frenzies
      Could you share the intended solution?
    • DEVIL
      @Frenzies
      The usual trick is to use B's run trick in order for him to jump farther, but this trick avoided user (i.e. Us) control over B. I have identified a way to control B's run trick and divert it to where we want him to go :p.

      Following is the intended solution:
      when the lift reaches the bottom, tap on the farther post in the ground floor but B will not be able to go there and will be desperate to reach there leading him to gain the power of Speed, now we don't want B to go forward rather we want him to go right, so just before the lift approaches the top, tap on the right block near to where B is standing. And Voila:D you will experience the Crazy Jump Skill of B.

      I have one additional idea of using the jump trick in a total different scenario. A small change is that I will use the "Cancel Jump Trick" for it.

      Hope I was able to provide some assistance :). By the way did you find any other solution for this!
    • DEVIL
      @Frenzies
      By the way I am new and have no idea how to use the spoiler comment box, apologies for inconvenience if any.
    • nGord
      @Rohit - there is an explanation on how to use spoilers on page 7 of the Welcome_to_MekoramaForum.pdf document found here.
    • DEVIL
      @nGord Thankyou, I was looking for it. Seems I have skipped few places or was in a hurry. Thanks Again. :)
    • Frenzies
      @Rohit The effect was already discovered long ago, although using a different method. I used the other method to finish it.
      When the lift reaches the top and is about to go down, click on the blocks next to it. He will try to go to it, then when he stands on his head, click on him and he'll hover (what the trick is called). It was demonstrated on @Kim Budi's Running Ghost, and a different, improved method was discovered by @richardfu in his level Spirits.
      And I assume the cancel jump trick you mentioned is clicking on an inacessible spot to stop moving? Also, to put a spoiler, click on the + button to the right of the smiley and click "Spoiler". There will be instructions after that.
      Mike_CN likes this.
    • DEVIL
      @Frenzies
      Just Checking, Thanks
      Yeah I had assumed that this trick would already have been identified being lot of experience put into all this, and me being a beginner :p. And thanks for the info on the new method the Hover technique. Will try it soon. Thanks for playing this level. :)
    • nGord
      EDIT: I was writing this as you both posted your last comments. Please let me review and update as required. UPDATE: Nope, it can stand as is. @Frenzies simply described a third variance on it.

      @Frenzies / @Rohit - Essentially what you need to do to get B to the win block is:
      ...is to make B "hover" over the large gap. There are two ways to accomplish this:

      1. As @Rohit explained, send him forward through the doorway at the bottom from his spawn location. Since the lift raises before he can squeeze through, he will turn over into hover mode and you can then direct him to the win near the top of the lift; or

      2. You can start B at the far end of the longer top shelf extending to the regular metal block and when the lift is in the topmost position, send B to the mirror spot on the extension towards the win block. B will fall down onto the lift already in descent and walk over to the approach of the red line towards the win. But again, because of the action of the lift, B will turn over into hover mode.

      Note that in both cases you have to stop B by or on the win block when he reaches it.

      @Rohit - There are many levels that employ the hover mode. Most do not do a good/consistent job of transforming B into hover mode whereas your level does. Some have also called this effect the spirit mode.
    • Frenzies
      @nGord It sort of ended abruptly on "where". Were you planning to type some more? And wow! 9 comments already :rolleyes:
    • nGord
      @Frenzies - Thanks. The browser must have lost the last part as I tried to post it while also reading your guys' comments. I think I completed it off as I had it before now.
    • DEVIL
      @nGord I think your spoiler is incomplete, probably missed some words, I was so into it and suddenly stopped :eek:. Was there something else in there?
    • nGord
      @Rohit - can you please refresh your browser and try reading it again? I think you'll find it fixed.
    • DEVIL
    • DEVIL
      @nGord
      Thankyou for providing elaborate ways of completing this level with much better explanation than mine :oops:. I have tried both and works like a charm. Cool Names "Hover" and "Spirit Mode". I like calling it "Crazy Jump" and/or "B's Psychotic Behavior". The Reason for the latter is that He goes mad on not being able to reach the desired location and starts going out of control of the User. Also he does something that is not intended by the User. I spent a lot of time to perfect this trick in my level "Mission Impossible #1", and wanted to do some more research on it. Currently I am intrigued with the "Cancel Jump Trick" and want to explore it more. Thanks again for all the help by you as well as @Frenzies . :)
    • nGord
      @Rohit - my pleasure.

      In the interest of being able to be efficient with the communication between us all, we've been trying to adopt some common terminology. The is one of the main reasons for all the documents we wrote (which took us over a month). There is a whole section devoted to terminology in the Welcome_to_MekoramaForum document and the Introduction_to_Mekorama extends on this with many in-game and block terminology as well as some basic "features" of behaviour. The Advanced_Level_Design document has a huge list of additional terms/names for behaviours discovered from user-generated levels.

      I'm not yet sure what your "Cancel Jump Trick" is, but if it means to simply stop B from moving, then that is already documented on page 5 of the Introduction_to_Mekorama document here. It reads: "Tapping in an inaccessible spot will result in a temporary red X appearing. If B is already in motion, tapping in an inaccessible spot will also stop B from continuing." - This is a fundamental aspect of the game. In other words, it is not a trick, but rather a feature of the game.

      Happy exploring. :)
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    Uploaded By:
    DEVIL
    Date:
    Nov 26, 2016
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