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DreamBliss

Crazy Cubes by DreamBliss

This concept level will really drive you nuts...

Crazy Cubes by DreamBliss
DreamBliss, Mar 29, 2017
    • Gepeto
      I have tried but it's really chaotic :( As you mentioned that could drive nuts...
    • Don G Rowe
      Not a fan of designed instability. Takes what MM built as a game of logic and skill and turns it into a game of chance. :(
    • DreamBliss
      But it does teach you patience...

      Anyhow that's why this is in a concepts album.

      Thanks for the feedback!
    • Don G Rowe
      I don't play Mekorama to learn patience. Nor, do I suspect, does anyone else. o_O
      A clearer caption might alert us that this is a demo/concept.
    • DreamBliss
      @Don G Rowe I am aftraid I must disagree with you now that I have played some more of the game. Please refer to level 36 - Bot Pot. It proves that the game is not only about logic and skill, but also chance. My level is really just an extreme example of level 36.
    • richardfu_
      Welcome to the forum @DreamBliss ! Generally, you would find that people in this forum prefer puzzle levels over levels based on ability or randomness, probably because puzzle levels are more stable and their solutions are easier to reproduce. There are some ability levels among the original levels, such as Slam Dunk. However, I would disagree with what you said about level 36. It's a perfect logical level - You can freeze an R bot in the center by holding the stick, and with that you can easily redirect the second R to the win.
    • Don G Rowe
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  • Album:
    Concepts
    Uploaded By:
    DreamBliss
    Date:
    Mar 29, 2017
    View Count:
    1,421
    Comment Count:
    9