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cpw

Conquer II

Now that you've conquered your fears, it's time to strike back against the Electric Army.

Conquer II
cpw, Feb 1, 2017
MomoKeego, RZK, Buurmas and 8 others like this.
    • cpw
      In case you find it tricky, try Conquer I before this. ;)
      Make sure you only move B when the overhead slider is moving up -- no need to push the ball early. If you push it early and run back and forth, B has a higher chance getting accidentally zapped.
    • Frenzies
      (Haven't tried it again, but I finished the previous version)

      Amazing action level! It was full of new, but intuitive tricks, carefully put together to give the ultimate action experience. It felt a bit @vince-ish, which is great! My only complaint is that it was a little hard to see in the last part (you don't really need to see the hidden parts, but still). Thanks!
      vince likes this.
    • Rating:
      5/5,
      Frenzies
      Finally finished this version. Found it a bit buggy but well worth playing. Nice eye :rolleyes:
      cpw likes this.
    • cpw
      @Frenzies Thanks :rolleyes: For some reason it worked fine even on my old iPod touch (solved despite the low frame rate) so I have no idea what's wrong. :eek:
    • Rating:
      5/5,
      Khudrat
      Great sequal! I love the way it eliminates the enemies..
      Chuckthulhu and cpw like this.
    • cpw
      @Khudrat Thanks! That part was supposed to be in Conquer I, but I had trouble finding a stable way to drop them. But I guess it was a great decision to have kept it for the sequel :rolleyes::D
      The walkable rail was the key to make them fall easily. It has the smallest contact surface so that R's legs aren't so sticky :rolleyes:
    • Rating:
      5/5,
      Pds
      Awesome level great architecture! Nice ideas of using the tricks
      cpw likes this.
    • cpw
      @Pds Thanks for playing! :rolleyes:
    • Rating:
      5/5,
      vince
      Impressive mechanisms !
      One time, B stopped when pushing the rotating arm. I have already observed this when B is disturbed by an obstacle during autopilot.
      cpw likes this.
    • cpw
      @vince Yes, that happens sometimes and it doesn't seem to be fixable (maybe unless I change it to something like @Khudrat 's Wheel of Pain). Anyhow, thanks for playing! :D
    • Rating:
      5/5,
      Muslim Arizzy
      Complicated.. :confused:
      But finally finish..thanks
      cpw likes this.
    • cpw
      @Muslim Arizzy Thanks! I saw that most people found the first one easy so I thought it'd be fine if I make it slightly more challenging. Maybe I should keep it simpler if I'm gonna make a 3rd one......:eek::D
    • Rating:
      5/5,
      richardfu_
      Nice conquer :rolleyes: Need some attempts to know what the switches are doing
      Chuckthulhu and cpw like this.
    • cpw
    • Block builder
      Six stars for you my friend! Here they are: [​IMG]

      (appropriately, the security code at tinypic.com to upload that image was "ceiling fan" :eek:o_O)

      Ok, not to give away anything I'll put my review in a spoiler.

      Ok, so I really like this level. But let's start with the bad stuff. The ceiling at the start would often not lower, and B got zapped quite often while walking around the eye. I figure because he steps on the lower parts of stairs. But luckily it's at the start of the level, so a restart is quickly done.

      Next comes the "motor boat". I had no idea what to do there. So after some time I figured something automatic should happen, and just send B to the stair and moved the draggable before he arrived. Then came the first great surprise of this level! Only some attempts later did I also see the "tree" falling at the end, also nice.

      So then B goes up. I kept looking for ways in which B could climb as in part I. After trial and error I discovered the nice "Zapper push" mechanism, in which B is like the engine. Great surprise #2!

      On to the final part. Again, no idea. B keeps making circles. Moving that draggable prevents a way back. Hmmm. After some time I also saw the shaking bit of the beam at the ohter end, but at that time I did not realize it was a beam. Again I figured something automatic should happen, so while B was walking in circles I just moved the draggable. Wonderful surprise #3!

      The first time I stopped B too early, the beam was blocking the path on top. With B's own momentum I was able to reach the win, but I played the level completely once more, but properly. This level is worth it!
      Chuckthulhu and cpw like this.
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  • Album:
    The Trickster
    Uploaded By:
    cpw
    Date:
    Feb 1, 2017
    View Count:
    4,950
    Comment Count:
    43