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Star Penguin

End of the Path

[Updated card for newer versions of Mekorama in the caption tab] It's been a fun journey, but now our travels draw to a close. As B explores one final time, he reminisces on his past, feeling a longing nostalgia but at the same time an excitement for what comes next. I hope you enjoy my final level!

End of the Path
Star Penguin, Jul 23, 2019
Yusuf, MomoKeego, Blue Tower and 12 others like this.
    • Star Penguin
      @Blue Tower yes, this time I let the metal auto slider be visible at the edge. That's because there's an annoying bug where a ball spacer mechanism sometimes stops for no apparent reason. I've tried every configuration under the sun and couldn't figure out any way to stop it from happening. It's a frustrating thing for a hidden slider to stop working, so I included the edge to be visible so at least you'd have a visual clue that the slider had stopped if it did in fact stop on its own. Otherwise you'd just wander the level and become confused and irritated that the last ball didn't do anything.
    • D.S.Masters
      @Star Penguin I try to do that in my own levels, for the same reason - to see if the mech has jammed. And yeah, no matter how careful you are in making a mechanism, all it takes is one little bump by the ball to stop it from working.
    • Stew
      Can I get a little help with this level? I can get to the point where...
      I drop the y-shaped blocks holding the spinning bridge, ready for B to take a ride and push it around, but it always drops all the way down, back into the y-blocks.

      [​IMG]
      [​IMG]
      Am I doing something wrong?
    • Star Penguin
      @Stew
      if it's dropping immediately when you drop the Y, then you're pushing one ball too early that should have held up the T. But if it drops later and also rotates by itself, then you're most likely using the newer version of mekorama, which currently has broken the stability of this level, unfortunately.
    • Stew
      @Star Penguin
      Yep it's the stability issue caused by the new version for me. I remember doing this level without issue when it was a facebook featured level, but was redoing it, as part of a pack of levels I am working through. I had to cheat but searching for a video solution and suspected there was something deeper amiss.

      I think I'm having similar issues with another of your levels. I'll comment on that's thread, so we can discuss.

      Thanks for confirming I'm not losing my touch!:cool:
    • cimarronline
      Stew likes this.
    • Rating:
      5/5,
      RZK
    There are no comments to display.
  • Album:
    Logic Album III
    Uploaded By:
    Star Penguin
    Date:
    Jul 23, 2019
    View Count:
    5,369
    Comment Count:
    37
    Tags:
    facebook
  • Updated card for newer versions of Mekorama:
    [​IMG]

    (Solution video here)

    Please don't use ability tricks like ToA, SSS, autopilot, back-and-forth speed tapping, or ability-focused acrobatic stunts. Just like the majority of my other levels, this level is a logic level. All steps can be performed with leisurely taps in the correct order.

    Also thanks to Block Builder who helped give feedback on the level during the testing phase.

    And finally thanks to everyone who has been playing my levels. I really appreciate it! I'm so glad many of you have enjoyed them, they've been fun for me to build as well.