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Makaroni

Locomotive Shed (deprecated)

Bots at work in the sooty diesel shed, all morning. B needs a break and fresh air. He wants to join his friend R who already is waiting on him at the outside.

Locomotive Shed (deprecated)
Makaroni, Apr 17, 2019
Playtime likes this.
    • Makaroni
      This level is my first attempt to use autopilot as a trick on purpose. The level is an autopilot playground and there are more autopilots than you would need for the solution. There is not much of an intended solution. But there is one special solution, I mean the solution that avoids intentionally applied autopilots. If you encouter yourself and B in certain situations, consider to take advantage of the crane waggon. Situations sure will arise if perpendicular momentums get in contact with each other ... you will know then.
      The big industry hall (in Franken-Bot design) is required to span three track systems. At start of the level the hall first needs to fall into its place and then needs being rectified by both diesels a little. Despite the rectification the hall might not be aligned exactly in parallel with the original 16x16 grid of the diorama. In addition the blocks building up the hall might be a little shaked at the impact of the hall on the ground. These minimal effects can be noticed when B gets stuck while walking apparently in parallel very close to the hall. For details see this thread. In play mode the rectification is very small, but in preview mode of the level builder it can be seen nicely together with the stuck walk:
      This spoiler video is incomplete and ends when the autopilot free endgame begins. This way I do not take your success and the related satisfaction away from you.
      (The full video will be shared in the future but I do not know when.)
      This spoiler video is incomplete and ends when the autopilot free endgame begins. This way I do not take your success and the related satisfaction away from you. I have got a slight fear, that there are so many autopilots that it might not be possible to avoid them all. I think, in the video, there is one unintended autopilot.
      (The full video will be shared in the future but I do not know when.)
      EL797 likes this.
    • gmacpro
      @Makaroni - It looks like you had fun making up many videos but I'm not seeing how B gets to the win so I'm done with it.
    • Makaroni
      @gmacpro
      The activity before the win involves some special vehicle and one single 'unthinkable' idea that is not possible in the real world but in a Mekorama diorama it is easily possible. This activity does not involve any play mode tricks (as far as I would recognize them). Ok, this activity depends on the block type, but I would not call this a play mode trick. Ok, one or two of the videos might give an additional hint to get this idea, realizing this idea is the main part of the solution. I imagine that barrier breaking James B. Kirk would like this unthinkable idea.
      I have downloaded your first level :thumbsup:, figured out the general idea, but still trying my best with the P herding.
      Thanks anyways for playing and best regards!
    • gmacpro
      @Makaroni - Thanks for playing my level - appreciate that. As for this level - maybe the busyness is distracting the route or maybe it's 'unthinkable' as you said twice.
    • Rating:
      5/5,
      Buchman001
      I like a good Challenge you definitely need to think outside of the box. Why play if your going to quit? Everything is winnable.
    • Makaroni
      @Buchman001 Thanks a lot for playing :) and thinking out of that shed box. :thumbsup: For me this kind of thinking and its breakthrough always has something very refreshing.
    • Makaroni
      Deprecation notice: I tested this card with the most recent app version (Android tablet) and found that it does not work any longer as originally intended. This card and the spoiler videos above are for the archive museum. :eek:
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  • Category:
    Adventure/Maze
    Uploaded By:
    Makaroni
    Date:
    Apr 17, 2019
    View Count:
    1,105
    Comment Count:
    7