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Crisara123

3: Hillside

Multiple sentry block your path. "what are those?", "what are they here for?" & "Are they protecting something?" Multiple questions filled your mind. You decided that you must pass these obstacles to answer your questions. This one will test your observation and patience.

3: Hillside
Crisara123, Dec 29, 2018
Playtime and delator77 like this.
    • Rating:
      4/5,
      nGord
      I wanted to like this level even more as it definitely showed more design and intricacy. Again your attention to detail and aesthetics are admirable. There is also more of an adventure here for B, although less of a theme. My only suggestion for improvement is the same as I made in your second level - although you did get me zapped as the trap was well set. In summary, an even grander level and one that demonstrates even more of your potential. I like how this is going. Thanks for the play!
    • Crisara123
      @nGord
      Thank you for your feedback. I added another level in case you want to try it as well :)
      nGord likes this.
    • Rating:
      3/5,
      gmacpro
      Not a fan of hidden - the ball blocking the slider was just annoying? Other than that, pretty easy level. :thumbsup:
    • Rating:
      4/5,
      delator77
      Well,I like your levels... in fact, they are improving gradually and I like that a lot:rolleyes:...Thanks for sharing @Crisara123 ;)
      Btw... @nGord ,my friend,glad to see you so active:) lately there is little activity in Mekorama:( ... just follow the Meko faithful players:D ... @chemi I miss you !!
    • Jom
      Does the ball have a purpose? It blocks the slider, but I can't see a use for it? Stuck at the moment as the only way I can see is past a Z that has no where to go out of the way??
    • Mr. Emmas
      @Crisara123 I won the level by using 2 tricks: ToA and Up. So, it's done faster.
    • nGord
      @Mr. Emmas - Thank you for not rating seeing how you clearly did not finish the level as intended. I'm not sure what you're trying to prove or demonstrate with your videos of cheating. If just for bravado, please keep them to yourself. If instead you're trying to illustrate how to perform the Boogie Bot Bug (up) and/or Tripping on Air (down) exploits to a new member of our community, better to point them to a relevant thread in the Game Behaviour forum. :unsure:
    • Jom
      @Crisara123 It's a good idea to specify in the description if it's a 'no tricks' level. But @Mr. Emmas whether it's tricks or not, jumping off and running round to climb up near the finish is not the way to play and isn't any fun! Why not play as intended and enjoy the game!!
    • Mr. Emmas
      @nGord I think Mekorama is a dinamic game that can be explored by the players included tricks. By knowing tricks, the developers of the game should be careful in making their level so that there is no shortcut anymore. Tricks can make the level better and more interesting. Moreover, we can share our experience to one another. Don't worry, I like sharing.
    • Crisara123
      This kind of thing what demotivates creators from making new things. I intended to make this as something immersive and story-like but that kind of cheating ruins it.
    • Don G Rowe
      @Mr. Emmas @Crisara123 I agree with @nGord. There are thousands of levels on this forum where the intended solution does not require using tricks, and I would bet that nearly every one of them could be shortcut using inertia tricks like Boogie Bot and/or Tripping on Air. Most experienced players know this, but try to win the level as intended by the creator. Much as we all did with the original 50 before we knew about tricks. And that was plenty fun, wouldn't you agree?

      Now, if a creator indicates that tricks are used as a part of the designed path, then it is up to him/her to make sure only the intended combination of tricks are usable to win.
      nGord likes this.
    • Rating:
      4/5,
      Don G Rowe
      Fairly straightforward
      once you locate the hidden door. :sneaky:
    • Jom
      @Don G Rowe Can you tell me where that is please.
      [Is it behind that ball? I've been trying to shift it to see if there's something behind it, but it's not coming out!]
    • Don G Rowe
      @Jom
      It's in the central tunnel. With the auto slider in front of the opening, it slides left.
      Jom likes this.
    • Jom
      @Don G Rowe Thanks, I looked all round that, but didn't spot it. That was very hidden!! Thanks for your help, :thumbsup:.
    There are no comments to display.
  • Category:
    Adventure/Maze
    Uploaded By:
    Crisara123
    Date:
    Dec 29, 2018
    View Count:
    1,707
    Comment Count:
    19

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    325.4 KB
    Mime Type:
    image/jpeg
    Width:
    885px
    Height:
    1260px
     

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