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Mark69

Carpe diem

Carpe diem
Mark69, Aug 10, 2016
MomoKeego, Rohan Kumar and TR O like this.
    • Rating:
      4/5,
      nGord
      Sorry, I'm not in love with this one. Still a phenomenal achievement and excellent work! The planning of the design must have taken a lot of effort.
      Having the balls gush out was exciting and satisfying. I had trouble actuating the release on my little phone though. The bigger let down was trying to skip across so many fast moving balls. Had to try about a dozen times to get B back up on the main structure (only to watch him jump off once too).
      All that being said, I don't have any ideas or suggestions on how to improve on the level. Another grand design! Thank you!
      Mark69 likes this.
    • Rating:
      5/5,
      Gepeto
      I was wondering why my mobile phone gets so slow... I've understood :)
      That's an amazing level!
      Mark69 likes this.
    • Mark69
      @Gepeto Thank you for your compliments, happy to know you enjoyed this level! :)
    • Mark69
      @nGord Thanks again for you appreciation about my job. :) I'm not sure to have understood exactly your trouble. Is the problem related to the lag caused by the high number of mobile elements? Or related to some impossibility to return at the initial position after the balls cross the scene?
    • nGord
      @Mark69 Hmm, I never considered my phone to have a problem with computing the moving elements.
      In fact I thought it was more the fact that the balls were moving fast and B would easily fall off of them when going from one to another. His biggest struggle was getting off a ball in time to get onto the steps out of the water. For example, I'd get him to a ball approaching the steps and then tap the steps on the approach. B would try to scramble up onto the first step, but never quite make it. He'd either fall off back into the water or just hang there trying to get up, but just not able to. I do like that you raised the green path in the corner so that the balls could flow out and so as to force B to get into the action sooner. I thought of suggesting to make that opening smaller, but this being the only real challenge in this level, I think it's as perfect as can be.
      Remember, I'm a hard critic and I think you did an amazing job here!
    • B Hill
      I'm conflicted on this level too. Great ideas,
      moving pieces, and I actually got down to the green path using the ramp climbing trick before I figured out B can just walk down the steps. The ceiling is annoying and gets in the way of moving around but I guess it is needed to hide the mechanisms. But it was the difficulty in getting on the stairs from the balls that really marred enjoyability. I would suggest adding a regular block at the bottom to make it more likely for B to make it. Keep it so that the balls are moving when going across though, that is fun.
      nGord likes this.
    • Rating:
      4/5,
      B Hill
      Rating
    • Mark69
      @nGord Your analysis is absolutely correct (and your critic always well-accepted ;) ), reducing a bit the gate that leads balls out of the scene means a lower flow, more usable to reach the ramp. And I have to say that my first project had two more green blocks in order to restrict the flow. But the final result was that players had only to make 2 easy moves (relaease the balls and use the lift) to reach the goal. Too poor compared to the complexity of the level... So I chose to insert a bit of difficulty, just to make more intriguing the level. :)
      nGord likes this.
    • Mark69
      @B Hill My explanations in the reply to nGord is also for you. :) And thanks for rating and comments!
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  • Album:
    Mark69
    Uploaded By:
    Mark69
    Date:
    Aug 10, 2016
    View Count:
    1,562
    Comment Count:
    9