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Aleric

Design_challenge_2

A challenge to design a certain level. Please read comments section.

Design_challenge_2
Aleric, Aug 5, 2016
Rohan Kumar likes this.
    • Aleric
      Hey all, I came up with the following new challenge: a logical NOT gate.

      A bit here is represented by slider, as shown, that shifts from north to south in the horizontal plane and has two positions. The challenge is to complete the level such that whenever you shift one of the two sliders to some side (ie south) then the other slider "synchronises" a bit later by shifting in the *opposite* direction (aka, north). This only has to work in one direction (one slider is the input, the other the output).

      You may move the whole up if needed, and you may move the output around in the horizontal plane, but both sliders must be in the same horizontal plane.
      The idea is to define binary inputs and outputs in terms of mekorama objects, maybe also make an AND gate later on and then thus be able to build a computer ;). This is why there has to be some kind of identifyable clock...
    • richardfu_
      [​IMG]
      It works in two directions. Not perfect though, since they don't move to full positions.
    • Rohan Kumar
      A bit unstable version :p
      [​IMG]
    • Aleric
      @richardfu_ It's not working for me... the pistons get stuck (don't move), the whole is making a lot of noise too; but no functionality...
    • Aleric
      @Rohan Kumar Hmm yeah... not usable for more complex logic gates ;). There is no "clock" either. What I worked on did this: The "output" slider (of some gate) is transfered to an "input" slider (of the next gate), which is then processed (as input) and then reset, so a new value can be transfered to it from the connected output. I didn't want to influence you guys with ideas though ;). Cause I feel there should be a much simpler way.

      My ultimate goal is to build a binary counter.
    • Rohan Kumar
      [​IMG] upgrade to win 7 for free ;)[​IMG]
    • Aleric
      @Rohan Kumar Awesome! Would love to see the insides of this.
    • Rohan Kumar
      Here u go .:)[​IMG] :cool:
    • Ashish Patel
      @Rohan Kumar wow, even your design works for vice-versa. Moving block back to original position brings counter effect too, great.
    • Gepeto
      @Rohan Kumar great concept and design of a Not gate! Astonishing clever and complete. Bravo!
    • Gepeto
      @richardfu_ At first I thought about a concept like that (I used it in "The Crab") but your design doesn't seem to work properly on my attempts... It just... stucks :(
    • richardfu_
    • Gepeto
      @richardfu_ yep! It works :D By the time I made the same on my own, but it's not more relevant than yours
      [​IMG]
      The problem to me with this kind of architecture is that it doesn't act in a real two-state. Sometimes it floats between 1 and 0... I met the problem before and found it interesting to go in some non grid pathes but difficult if needed to stay in it.
    • richardfu_
      @Gepeto Yeah I noticed this problem and that's why I used some sticks at the ends so that the blocks have a little more room.
    • Gepeto
      @richardfu_ I've seen the sticks in your design and thought first that you've maybe found a way to manage this problem. But it appears to me that it remains : the handle stops many times in the middle way and not in "the grid"... (but it's the same for mine ;))
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    Aleric
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    Aug 5, 2016
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