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Don G Rowe

The Three Frenz

New card to prevent ZapR win.

The Three Frenz
Don G Rowe, Apr 20, 2018
    • Don G Rowe
    • Rating:
      4/5,
      Block builder
      Tried that flaw first in the previous version, but the bot rotation didn't work. Intended solution is a nice little puzzle.
    • Rating:
      5/5,
      Chasano222
      now i figured what a single dragable to be used:). trully cute three friend now. well done @Don G Rowe
    • gmacpro
      I agree with @Block builder - ZapR wouldn't get off and that would have been a good shortcut.
    • gmacpro
      Looking at the new card - it's obvious who needs to make the win.
    • gmacpro
      Wow - I had to give up due to the instabilities. I tried over 50 times and the ball was the worse. Why you didn't stop the ball from drifting as it never stayed put once - back and forth or stopped just out of reach and B couldn't make it to the top. I also left it on the stairs until the last minute and that was the most reliable. Next problem was dropping Z at the stairs, Z would want to climb the other side however Z did settle down 3 times but then the next problem occurred. P with B would become just a little unstable crossing Z even though Z was frozen and P wouldn't go to the second set of stairs as P would turn right at the bottom of the stairs (an unstable action). I tried but no cigar - the win was close but I couldn't get there. :(
    • Don G Rowe
      @gmacpro Thanks for playing and the feedback.
      There is some precision to getting PillR down safely, and it helps to tap under the overhead block and wedge so that B carries him towards the ball slightly before he falls. I have never had an issue with PillR not wanting to cross over Z ... he even sits down to help out. But we all know the game plays very differently in different environments. As for the ball, that was actually a design decision, so I'll just have to own that one.
    • gmacpro
      @Don G Rowe - Thanks also for the feedback - PillarR would cross if Z settled down but the timing for B to get out is very precise. Too soon and Z turns, too long and Z zaps B but if Z starts the climb, one either must wait for it to time out or try again. From my experience, to prevent R from wanting to climb, don't use a stair on the other side but a block. You get the same effect without the Z climb. The R turning at the bottom of the stairs shows a very slight unbalance - again sometimes, R recovers but I waited 10 turns and restarted.
    • Rating:
      4/5,
      rsa92
      This level is fun, I drop the star for the ball, though unstable but can be used, if Z uses a sloping stone and Z release with the ball will be more stable
    • rsa92
      @gmacpro besides the ball, the rest of this level is stable ..
    • gmacpro
      @rsa92 - It's obviously a very precise timing thing. Z fell right sometimes but not often so it works but only if perfectly timed. I've made many levels with P walking over a frozen Z and going down stairs wasn't an issue but this level I wasn't able to overcome it???
    • Rating:
      5/5,
      delator77
      Very nice logic level!! Thanks for sharing and well done @Don G Rowe ;) Btw...The ball worked for me:D
    • rsa92
      gmacpro likes this.
    • gmacpro
      @rsa92 - Thanks for the video

      I was doing it differently. At the 1 minute mark, I was pulling B so Z would fall. Sometimes Z wouldn't climb but most times Z would climb, this method prevents the climb issue.
      rsa92 likes this.
    • Don G Rowe
      @gmacpro Video of my solution is on Caption if interested.:)
    There are no comments to display.
  • Album:
    DGR Web
    Uploaded By:
    Don G Rowe
    Date:
    Apr 20, 2018
    View Count:
    2,014
    Comment Count:
    17