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cpw

Catch Me If You Can III

Time to put an end to this chase!

Catch Me If You Can III
cpw, Apr 5, 2017
    • cpw
      1. Claustrophobia
      2. Springboard stairs
      3. Autopilot
      The ball can be pushed into 3 holes, but only one can lead R to the correct spot.
      To the front is a path that leads R to activate the tower guard, who would in turn push his zapper against the tower's wall.
      To the right is a path that leads R to the upper level and block B.
      To the left is a path that leads R to move towards the second area.
      Notice how R wanders around the staircase on the edge of the upper level.
      Springboard B onto the zapper head. As R turns around, immediately send B inside the castle structure to avoid the zap.
      Notice the path of R around B (who is currently stuck). Especially pay attention to the moments when his zapper head "connects" to his path.
      Use R's head as the "exit" of claustrophobia, tap to move B at the right moment. Before he goes off the edge, stop immediately by tapping the white background.
      Notice that R would go to push the ball and activate the gate. Before the ball is pushed (hence lowering the gate), send B to the back of the level as quick as possible.
      Autopilot to push the big block down such that it crashes onto R's car.
      Now that R and his car are eliminated, send B back to the first area along R's path.
      You'll need Springboard Stairs and Claustrophobia again to get there.
      Beware that if the beginning draggable is lowered, B would treat it as a high-priority exit (to the East). Make sure you don't lower it before sending B inside. Finally, find your way to the tower elevator. ;)
      Logo likes this.
    • Rating:
      5/5,
      Block builder
      Great great work. I really like how you have used zap R as part of the puzzle, which itself uses tricks and exploits that are not too difficult, but do require good thinking to figure out the solution. The vehicle was great fun, and the end tower functioned as a nice dramatic piece which also was a motivating goal. Finally, I like how elements had different purpose and re-use. Some as red-herrings, some as red-herring in one stage, but functional in another, etc. I know you won't get too much ratings due to the size, length, and tricks, but this is one to be proud of.
    • Rating:
      5/5,
      richardfu_
      Insanely tricky. This has a lot more red herrings than the previous ones. There are parts that are hard to stabilize, and it took me several attempts even after I realized how to finish it. A great puzzle overall! :shades:
      cpw likes this.
    • Rating:
      5/5,
      Qudion
      insanely insane! I finally did it:eek: it's not TOO difficult (underline the too) very nice moves..and beautiful end:D I give 5 star for the structure alone:rolleyes: reminds me of an epic movie
      cpw likes this.
    • Mike_CN
      I found one shortcut.
      stay on the first metal pillar to avoid being zappered,but don't knock the first ball.then go down and follow the zapper(using the roof bug),and go to the end.
    • cpw
      @Mike_CN Yes there are some known shortcuts, but the intended solution should require you to go around the entire level. Give it a try if you're interested in those tricks :rolleyes:
    • Rating:
      5/5,
      Mike_CN
      I finished the level by designed solution.it's really a nice level.thanks.
      cpw likes this.
    • delator77
      @cpw heyyyy my friend,what is it????woww,I am trying to solve this great level but I can't:unsure:I did not want to read the spoilers to be able to do it without help but I can not ... I started to read the spoilers and I see that everything was doing well to the claustrophobia zone (I do not like this trick jajaja) and even reading the spoiler does not know very well what I have to do .... afterwards I think I have visualized quite well what I have to do (glups !!!!:eek:) but I am really stuck in that step .... I know that you explain it well in the Spoiler but I do not know why I do not get it right .... Can you help me?:rolleyes:
      cpw likes this.
    • cpw
      @delator77
      The paths are shown in the following pictures:[​IMG]
      [​IMG]
      The blue circle is where you should tap, and the red circle is where the zapper "completes" B's path by acting as an "exit". Notice that in the second path R would stretch his legs momentarily. And don't forget to stop B before he falls off the edge :rolleyes:

      Let me know if anything's still unclear. ;)
    • delator77
      @cpw thanks...Now I am going to work...
      I'll tell you later:)I do not think I would have ever thought of it:thumbsup:
      cpw likes this.
    • Rating:
      5/5,
      TR O
      Great action scenes and architecture. Only the Claustrophobia trick is not quite obvious need some trail and error to figure that out. Lastly, I'm curious what the R bot in the tower doing ?
      cpw likes this.
    • cpw
      @TR O
      If B pushes the first ball to the front, the zapper bot would be guided to the tower and push a ball. Then the R in the tower would turn around and push his zapper head against the wall. If B then tries to ascend using the tower's lift, he'll get zapped by the bot behind the wall. :rolleyes:
      TR O likes this.
    • Rating:
      5/5,
      delator77
      @cpw just amazing ... well, here goes my analysis: aesthetically it is a level that combines classical elements, medieval with elements avant-garde ... really the balance is impressive ... certainly one of the levels that have impressed me architecturally ... in one word: AWESOME ...
      As for the gameplay I recognize that, in my opinion, claustrophobia is a trick difficult to "intuit" (without your help would have been impossible to deduce) ... later everything has been easier:p .... in short, another great level of one of my favorite creators .... great, great, great work my friend @cpw .... I want to continue enjoying your magic !!! THANKS FOR THIS LEVEL AND FOR YOUR HELP ... YOU ARE ALWAYS TO THERE HELP ME AND THIS IS A THING THAT I APPRECIATE IT MUCH;)
      Skitmo, chemi and cpw like this.
    • cpw
    • Rating:
      5/5,
      chemi
      Amazing level, very clever with many interesting tricks although not for beginners... it is incredible all the effort and time invested in its design (not just visual but internal). Each shortcut I tried was cut already, each detail in the level has an intention. Thanks!
      Waiting for chapter IV... in social networks there are rumors about it... can you confirm? :rolleyes:
    There are no comments to display.
  • Album:
    The Trickster
    Uploaded By:
    cpw
    Date:
    Apr 5, 2017
    View Count:
    4,171
    Comment Count:
    26