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Block builder

Before the fall

Caution: don't let the bots fall.

Before the fall
Block builder, Dec 13, 2017
Helena, jvalberca, M Hidayatz and 6 others like this.
    • Block builder
      Sorry @Star Penguin, your level name must have resided in my subconscious. :unsure: I like it here as the bots shouldn't fall, so if you don't mind I'm leaving it. Would have changed it if I hadn't uploaded all the material already.
      chemi likes this.
    • Rating:
      5/5,
      Jose Luis Galiano
      Beautiful level, full of good and innovative ideas. Congratulations
    • Rating:
      5/5,
      gmacpro
      I needed the video (for one step) as I was trying to auto pilot and although close, it didn't work.
      The strange part, that move and another one that you have in this level is in one of my future levels. The difference, pillarR didn't need to be turned to make my move happen.
      I got the rest and confirmed it with the video. Thanks
    • Block builder
      @gmacpro
      Autopilot from under the wedge instead of walking over zapper and pillarbot?
    • Rating:
      5/5,
      ridgerunner
      Yes, very easy to knock a bot off. I wonder if anyone has managed to avoid it? Very interesting level and i also was trying @gmacpro autopilot before by chance pbot found his legs. Worried in the last few seconds that bot night not fit , so relieved when he squeezed in.
    • Block builder
      @ridgerunner
      In theory it very easy to not knock off a bot. Simply always push the draggables away from you, seeing the bots on that side not being on it. The trick is to suppress the urge to pull a draggable towards you when you're working on that side. A bit of meanness... :p
    • Rating:
      5/5,
      Gepeto
      That's an incredible level! :eek: I am really amazed by the logic but also by some traps that appear on the way to go. Everything is perfect to me in it. So much satisfied, thanks!
    • Block builder
      @Gepeto Thanks! I'm quite happy how it turned out. All I started with was the idea of having two sides with sliders going from one side to the other, breaking the path at one side while making it at the other, and some "box" in between so you could never see both sides at once.

      All the climbing, descending, passing through, roof walking, bot blocking and ball pushing is just the result from an accumulating process of "hmm, what to do in that little corner?". You can never tell beforehand whether that process results in anything nice, element re-using and consistent. But to me, it did in this case.
    • Rating:
      5/5,
      chemi
      Yes! Really cool level. Fresh logic combining draggables and bot. Very fun, thanks!
    • Rating:
      5/5,
      laurence.gr
      | Very clever and a little bit counterintuitive solution on my part. The only problem I encountered was Pillar B doesn't seem to fit under the wedge and Pillar R fell off the game several times. My favorite part is figuring the correct configuration for B and Pillar R, should I make it with B or R, confusing, so a very brief peek at the video was my last resort.
    • Rating:
      5/5,
      PvB
      Really tough for me ( handling bots), after some tries i found the logic behind the level, and its very clever and satisfying:thumbsup:
    • Rating:
      5/5,
      cpw
      Some clever reuse of elements although it was really easy to knock the bots off. :rolleyes:
    • Block builder
      @cpw Not knocking them off is the whole challenge :rolleyes:
      cpw likes this.
    • Rating:
      5/5,
      delator77
      Wow!! Excellent logic level!! So challenging :sneaky:!! I had a lot of fun with this one:D!! Thanks for sharing and great job @Block builder ;)
    • Rating:
      5/5,
      jvalberca
      Ufff, this has been hard but also satisfying. Great job!
    There are no comments to display.
  • Album:
    Block builder
    Uploaded By:
    Block builder
    Date:
    Dec 13, 2017
    View Count:
    2,429
    Comment Count:
    16
  • Video of the solution.