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Ian H

Ruined Mill

Fixed the free blocks.

Ruined Mill
Ian H, Dec 2, 2017
Playtime likes this.
    • gmacpro
      Wow - you might have fixed the free draggables but the last mechanism is even harder to operate. The one time out of 5, that B fell forward, I fought with the rotor and pulled and pulled until I said ENOUGH. Maybe if the rotor had a stop so it didn't go too far? You are lucky I bothered to get to the end as many times as I did as that movement shouldn't be the last move. Why work thru an entire level to fall off and start again? :eek:
    • Ian H
      Thanks for the feedback. I wanted it to be an epic sort of level, but maybe it's too hard. I'm thinking about making a series of levels that are sort of a story. That would probably be a better way to do an epic.
    • gmacpro
      @Ian H - Here's my thinking... Will a player that falls off a device on the last move want to retry or will the player just move on as they played the entire level minus the last move? You may have a better chance (getting the player to retry) by placing the device move at the start so the player can get to it and master it without doing the entire level again.
    • laurence.gr
      | I agree with @gmacpro. You'll need to add restore points mainly on difficult parts of the level.
      Ian H likes this.
    • Ian H
      Hmmm. How do I add restore point? Or, do I redesign it so the windmill move is earlier?
      gmacpro likes this.
    • gmacpro
      @Ian H - A recovery point is a method that allows the player to try again. If you place a hard move at the start, the player will just restart and try again until they've had enough if they can't pass it. If you have a tricky move in the middle, then offering the player a chance to try the move again is way better than restarting and doing ½ of the level again. Of course, it's all in the design, for example with zappers, B dies and there is no recovery as B is dead. Is this clear? If not, let me know and I'll make up an example for you.
    • D.S.Masters
      Adding to what @gmacpro said (which I agree with) - a recovery point can also be a way for the player to get back on the level if they fall (or get thrown) off. In this case, you have the stairs that go down to the white area, which is a recovery point going by that definition.
      Ian H and gmacpro like this.
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  • Category:
    Adventure/Maze
    Uploaded By:
    Ian H
    Date:
    Dec 2, 2017
    View Count:
    1,154
    Comment Count:
    7