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Don G Rowe

Sentry Terrace

My first effort.

Sentry Terrace
Don G Rowe, Dec 7, 2016
    • Rating:
      4/5,
      chemi
      Nice level, thanks!
    • Rating:
      5/5,
      nGord
      I think this is one of those rare first levels that has a lot going for it. Yes, it is yet another avoid-the-zapper-bot level that is so typical, but I noticed a few details that I want to give you credit for. Namely the disguise of a near mandatory path despite appearances to the contrary. A simple path, but one requiring checking out the entire level. I'm not sure if I am a fan of the wedge blocks all around the perimeter, but otherwise the art is okay. Thanks for experimenting and sharing your first creation with us.
    • nGord
      P.S. You can edit the title of this page using the turquoise pencil icon. It would be nice if it matched the title on the card.
    • Don G Rowe
      @nGord Thanks for the kind words and rating. I based this level on a similar challenge from Hitman GO from Square Enix. And one of my favorite things about Mekorama is the way it makes you look at the whole level to find a solution. So I wanted to work that in.
    • Rating:
      4/5,
      hadi
      :thumbsup:
    • Rating:
      4/5,
      Lianne Malone
      Nice level, not too difficult. But I do hate getting Zapped all the time. One tile in between at all times, in all directions. How hard can that possibly be to remember and maintain? Poor B is still stinging from the multiple attempts it took me to get to the win. I know this was one of your earliest levels but I am having a thoroughly enjoyable time working my way from the earliest to the latest. Hopefully improving my abilities as I go along.
    • Rating:
      4/5,
      mothproof
      Tight timing is good. So nice to see the early levels of great builders like you. B did feel like Agent 47 with this one.
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  • Album:
    Don G Rowe Levels
    Uploaded By:
    Don G Rowe
    Date:
    Dec 7, 2016
    View Count:
    1,412
    Comment Count:
    7