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Black1226

Try, Try Again

I really like this level! For fun, totally. Hint - if B misses, just direct him back to the elevator. Enjoy!

Try, Try Again
Black1226, Oct 16, 2017
MomoKeego and PvB like this.
    • Rating:
      4/5,
      gmacpro
      I'm not very good at hitting these moving / rotating objects but I lucked in and got the win on the 1st attempt. A little bit of red herring and obscure route but the level was fun. Thanks
    • Black1226
      I'm glad you had fun with it, I did, but never on the first try! The rotating wheel made it a moving target, which I'm fond of. I laughed out loud more than once when designing and testing it. B takes on a personality as he ducks and dives, and jumps at the wrong time. This is probably my favorite level so far!
    • Rating:
      3/5,
      Don G Rowe
      I somehow managed to get the timing right on the first tap.
      Or at least right enough that B broke the red beam as he fell to the ground. I don't think he ever touched the win, but the view was partially blocked.
    • Black1226
      Jeez, everybody but me seems to hit it right off the bat. I'll chdeck out your spoiler in a sec, but I gotta ask::are you jumping from the side or the raised platform, which is what I intended? Might need to fix that....
    • Black1226
      Oh. B tends to bounce around but I've never broken a beam. Thanks, Don.
    • Don G Rowe
      @Black1226 Used autopilot.
      Stood on the stone block where the ZapR turns around, then tapped the win as it circled by. Repeatable, by the way, works every time. :rolleyes:
    • Black1226
      Seriously? Works on any level? How did you know where B needs to stand?

      Kinda takes the fun out of jumping, I would think. But then again, there are some levels where I would love to use this.
    • Don G Rowe
      @Black1226 Works on this level. The block where B stands forms the first part of a walkway as the assembly rotates. Because it turns clockwise, tapping the win block takes advantage of B's autopilot behavior (running to where the win block was when tapped, even though it continues to move) to drop him in a space where the red beam can be broken as he falls. It's a very common exploit used in countless levels on the Forum. It just has a unique application in your design.
    • Black1226
      @Don G Rowe Very interesting info - I'm learning bits and pieces about B's behavior as I read feedback. For instance, someone mentioned that B is claustrophobic, which when tested, appears to be true (as in tunnels). Is there a place that lists this soft of info? I'd love to see it.
    • Don G Rowe
      @Black1226 The Game/App Performance Forum off the main page is a treasure trove of info.
    • Black1226
      Thanks a million Don! I'll have a look.
    • Rating:
      4/5,
      PvB
      Not So Much Interesting Concept:oops:
      But Nice Looking Level:thumbsup:
      Thanks For Sharing.
    • Black1226
      Thanks, PVB -:I try to make all my levels look good, at least I'll I'll have the satisfaction of knowing they look nice if nothing else! The concept was indeed pretty simple, hence my disclaimer in the description "just for fun," Anyhow, thanks for playing and for the terrific rating!
      PvB likes this.
    • Rating:
      4/5,
      Lianne Malone
      Enjoyed the level. I was a bit intimidated by the quickly rotating win target but just as @Don G Rowe said, tap the win and let autopilot take care of the rest. Works every time.
    • Black1226
      @Don G Rowe knows whereof he speaks! I wasvcstill trying to figure out autopilot vat this point. But I love this Kevel, it's purely fun.

      Thanks for the extra nice rating!
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  • Album:
    Shared Levels by Black1226
    Uploaded By:
    Black1226
    Date:
    Oct 16, 2017
    View Count:
    1,540
    Comment Count:
    15