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Black1226

Steady

Short, sweet, and to the point.

Steady
Black1226, Oct 8, 2017
Playtime, MomoKeego, PvB and 2 others like this.
    • Rating:
      3/5,
      chemi
      Nice ideas but the game play was too easy and several draggables were useless... Anyway, thanks for sharing!
    • Rating:
      3/5,
      Don G Rowe
      Short but pleasant. I would like to see you try and integrate the winning combination of levers/sliders into the buildings, rather then just having them float in space.
    • Black1226
      @chemi Thanks, chemi...i knew the draggable were useless, but the path was pretty obvious without a choice. I kinda wanted to lengthen the gameplay some. I will keep that in mind though, I believe I used the same tactic in one I'm working on now. And thanks for the 3 - one thing I think is nice about Steady is the clean uncluttered lines and visibility. Is this a good thing or not so much?
    • Black1226
      @Don G Rowe Hey Don - thanks for playing! I will take your advice about the levers/sliders. I'm assuming you're talking about the final steps of the level as a lever and what I think of as an air cycle (ho!) as a slider? Any and all advice is welcome, I'm working on two levels now, and don't want to waste space and time! I'm trying to get a little better with each level. Thanks for the good rating!
    • Rating:
      4/5,
      gmacpro
      I liked this one over your last few as the zapperRs were much easier to pass. Thanks
    • Black1226
      And here i was trying to make the win more difficult and elusive! I'm really glad you liked not, so far this one and Run Forrest Run are my favorites. Thanks for the 4, it's gratifying and encouraging to know that others are enjoying my levels as much as I'm enjoying building them!
    • Rating:
      3/5,
      Jose Luis Galiano
      Nice puzzle of skill. It has the spirit of Martin's original standards. The design is clean, although it has some elements that have no function. I encourage you to continue creating and progressing.
      Black1226 and hadi like this.
    • Rating:
      3/5,
      hadi
      When someone like @Jose Luis Galiano defines a level, that level becomes self-sufficient:rolleyes::thumbsup:
    • Black1226
      Jose, I can't think of a nicer compliment than that. I'm uploading a level today that I hope utilizes available space in a creative and effective way. If you happen to see it, please let me know your thoughts...and thanks for the nice rating!
    • Black1226
      @hadi Thanks, Hadi! I'm assuming here that Jose is expert at creating levels. I'm happy that I'm ngetting such useful feedback on this level. As I mentioned to Jose, I'll be uploading another level I've been working on for at least 4 days now. This one deviates somewhat from my norm. If you happen upon Hide and Seek and have the time, please let me know if I'm going in the right direction. And thanks for the nice rating!
      hadi likes this.
    • Rating:
      4/5,
      PvB
      Very easy and much needed skill to clear this one.
      Thanks!
    • Black1226
      Thanks, I appreciate the comment, and the terrific rating! This is one of my favorites.
    • Rating:
      4/5,
      Lianne Malone
      Nice-looking design and fun gameplay. The second level Zappers were kind of extraneous, as long as you weren't trying to recover from a fall, since you never had to do anything to avoid them.:)
    There are no comments to display.
  • Category:
    Logic/Puzzle
    Uploaded By:
    Black1226
    Date:
    Oct 8, 2017
    View Count:
    1,550
    Comment Count:
    13