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cpw

Phase Shift

Time to connect the switches! (See the Caption tab for an updated version tested on v1.5.5)

Phase Shift
cpw, May 21, 2017
    • Rating:
      5/5,
      chemi
      Bufff! I had a hard time to get the key idea. Amazing logic level. It's incredible the creativity you had to design it. Thanks!
    • Rating:
      5/5,
      sawdust
      IMHO this is the best use of unusual R bot heads I've seen. Really great logic level! Thanks
    • cpw
      @sawdust Wow! Really appreciate it, thanks! :thumbsup:
    • Rating:
      5/5,
      Logo
      The switches are really difficult to control/stabilise for me. But the idea of using of unusual and weird R-bot heads in this level is brilliant, creative, and original. Fun and funny. :thumbsup:
      Nice heads. :rolleyes:
      cpw likes this.
    • chemi
      Congrats to be featured at official Mekorama FB page! ;)
      cpw likes this.
    • Rating:
      5/5,
      meko
      I've never seen something like this.
      It's an unique and original level:shades:
      cpw likes this.
    • Rating:
      5/5,
      Chuckthulhu
      Maybe a little too late but solving this on my own was definitely a highlight for me today!
      This is a really clever use of non-standard-headed R and R-stopping mechanism!
      The switches can be hard to manipulate but that's mainly because they don't stop immediately, other than that I think the logic is easy enough to figure out through observation...
      This was great, thanks!
      cpw likes this.
    • cpw
      Thanks @Chuckthulhu :smirk: Yes the inertia of the bridges did make them not so easy to control, but I decided to post it as I liked the idea anyway. :rolleyes:
    • Rating:
      5/5,
      delator77
      Wow!!!:confused::eek::rotf::sneaky::rolleyes: my friend @cpw ,this is one of the most difficult and challenging level I've played it lately....The path is pretty straightforward but the mechanism is hard to:oops::oops::oops:..... jajajaja!!! Great,great level!!!:D! Thanks for sharing;)
      cpw likes this.
    • Rating:
      5/5,
      Qudion
      Nice use of those horizontal headed bots. Thanks!
      cpw likes this.
    • cpw
      New version tested on v1.5.5:
      [​IMG]
      Just noticed that the initial directions of R heads are now corrected (alongside the increased strength of R bots that enables them to carry more weight). :rolleyes:
      Helena and RZK like this.
    There are no comments to display.
  • Album:
    The Mechanic
    Uploaded By:
    cpw
    Date:
    May 21, 2017
    View Count:
    4,242
    Comment Count:
    29
    Tags:
    facebook

    EXIF Data

    File Size:
    172.2 KB
    Mime Type:
    image/jpeg
    Width:
    732px
    Height:
    1024px
     

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  • [​IMG]

    Your mission is to shift the "phases" of each bridge by
    using Zapper R as an additional "pillar". Note that by default the metal pillars are patterned in such a way that an adjacent bridge would always have a phase difference of 90 degrees. The insertion of Zapper R allows you to pause one bridge earlier by 90 degrees, thereby removing the phase lag and synchronizes two bridges. Using this principle you can fix the bridges at different configurations for different purposes throughout the level.

    Video of the solution: