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Star Penguin

Marsh Lands IV

The evil Wizard Zappo is hard on the heels of our intrepid explorer. Help him escape Zappo's sinister clutches! Perhaps the nearby boat can be used to get away from the marshes altogether...

Marsh Lands IV
Star Penguin, Apr 27, 2017
MomoKeego, delator77 and chemi like this.
    • Star Penguin
      @Mike_CN
      There are multiple solutions to this one. If you drop pillarR down the hole instead of having him walk across to the stairs, then it is possible to not use that ball. Not quite the intended solution but there's no way to stop it. ;) Okay actually there is but I really don't want to reupload.
    • Rating:
      5/5,
      Mike_CN
      Nice level despite having shortcuts.
    • Rating:
      5/5,
      TR O
      Finally solved by a no tricks solution. Great to see some lengthy puzzle with some interesting components. And I love the boat. It is funny that it took me some time to figure whether the bridge is stuck or intended (one-time)=P.
    • Rating:
      5/5,
      Wang Hung
      This level was worth playing and took me a few hours to figure out how to solve it. Great puzzle that made me keep thinking, thanks! ;)
    • Star Penguin
      Thanks for the feedback guys! :D Good job on being patient, this is probably the longest level in the series. I felt it was fitting though that the escape from Zappo should be a longer level. ;)
    • Sculron
      How do so many of you finish this level, while I don't even know how to begin?
    • Rating:
      5/5,
      chemi
      I just can say wow!?!?! Amazing logic level! One of the longest ones with such incredible combination of pure logic steps and interactions between the different types of robots.
      I spent couple of days to discover the last step and when I did... I thought SIX stars! Thanks for such jewel! ;)
    • Rating:
      5/5,
      Chuckthulhu
      Really nice logic level! Plenty of interesting moves without tricks.
      It was lengthy although it's mainly due to the slow nature of the R bots. Thanks for the series!
    • Chuckthulhu
      @Sculron some hints
      You need both robots and the bridge should stay extended.
      You need to stack 2 robots so pillarbot can cross...
      You have to push R down and when he's down there, B should climb over him...
      Once B has climbed over R, B can reach the ball that allows pillarbot to cross over...
      You have to get a robot in the water, and B over that robot... Use the bridge again ;)
      Hope that helps.
    • Rating:
      5/5,
      delator77
      :eek::confused::rotf::p:DWHAT IS THIS MY FRIEND?You surpass yourself in each level...Difficult,challenging,clever,so clever and very funny!! Who are you? A mathematician, a NASA engineer or a barman like me jajajaja? Your brain is privileged, brilliant ... as a player I hallucinate with the creations of the great Meko-creators, you are special people:rolleyes: .... Good luck to have met this great app and to be able to enjoy your magic ... every day I am more and more convinced that Mekorama should be a compulsory subject for children .... would be a great tool to promote in a didactic way the logical part of children's brains:sneaky: .... and besides having fun !!! In short, THANK YOU FOR EVERYTHING !! YOU HAVE CREATED AN ART WORK !!! Greetings my friend @star perguin ;)
    • Rating:
      4/5,
      RZK
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  • Album:
    Intrepid Explorer Series
    Uploaded By:
    Star Penguin
    Date:
    Apr 27, 2017
    View Count:
    3,704
    Comment Count:
    27