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Star Penguin

Marsh Lands II (2.0)

Our intrepid explorer makes his way on foot to the castle of the Evil Wizard Zappo. Having been warned by the villagers to avoid hand-to-hand combat, our intrepid explorer devises an audacious plan to steal Zappo's spellbook right under his very nose...

Marsh Lands II (2.0)
Star Penguin, Apr 20, 2017
MomoKeego, Helena, delator77 and 4 others like this.
    • chronoglidesky
      I'm unable to escape the very start: how do you get out of the corner? It's probably very obvious but not to me.
    • Star Penguin
      You have to get PillarR into the water by letting him walk on B's head. After that, you need to guide him into the corner and then walk across his head speedily.
      Kind of an annoying start, I apologize for that.
    • chronoglidesky
      How do you get Pil-R out of the house? I've tried "everything" (except, of course, the correct thing). This is a tricky one. I solved Marsh Lands I ... but this is beating me.
    • Star Penguin
      The front ball needs to be pushed into the house, while the back ball needs to be pushed away from the house from inside. There's a lever as well that opens and closes which pathway inside the house B uses. It's really hidden and not something I would make in a level anymore, it's too unintuitive for most people. :(
    • chronoglidesky
      I'm defeated. Despite your help, thanks but sorry. I hate to ask for solution vid but this time I need to ask: can you make a solution video?:(
    • Star Penguin
      Buurmas likes this.
    • Rating:
      5/5,
      chronoglidesky
      Big thanks for the solution video. I don't think i'd have solved it on my own. It was tough and the raising of the structure to make a tunnel was totally unexpected. Clever! I'm on Marsh Land III now ... o_O
    • Star Penguin
      No problem! This level was particularly tricky and somewhat hidden. I liked these hidden levers and slider back when I was a new creator, but not anymore. I tend to find a lot of my first levels a bit annoying. ;)
    • Rating:
      5/5,
      AndrasB
      @Star Penguin Fantastic! I really liked that the level was intriguing, really forcing one to think hard. Your levels are very cleverly designed. Sadly you don't seem to be active anymore...
    • Rating:
      5/5,
      Buurmas
      I feel like I must rate this five stars because of all the clever game elements, the logical challenge and the cool ending effect. But the day before I solved it, I thought it was too hard to be fun. Finally solving it without using the solution video was a triumphant feeling, but required many tries over multiple days.

      Like previous levels in this series, you need to figure out what all the sliders (some of which are effectively one-way) & ball drops do and puzzle out the right combination. But it was hard to see into the house & that made it harder for me to figure out the right steps to free P. And it was quite hard for me to tell what the two-way slider to the right of the front corner did. You have to position the level just so while moving the slider in & out to see this.
      The slider moves blocks on either side of the little pool by it.
      Is to freeze & unfreeze P when P is in that pool.
      You can also save yourself some grief by, before you do much in the game,
      push in the slider under the single stair block on the far side of the level. If you don't,
      when a ball falls into a hole connected to it, it will fall too far down to be of use.
    • tueftle
      @Star Penguin
      No, no, NO. Thats Star Penguin! Always try to let us chose the first thing in the way.
    There are no comments to display.
  • Album:
    Intrepid Explorer Series
    Uploaded By:
    Star Penguin
    Date:
    Apr 20, 2017
    View Count:
    3,633
    Comment Count:
    27