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Denis Nazin

Flower shop

You only need one trick: a low ceiling! Everything else is without tricks

Flower shop
Denis Nazin, Dec 12, 2025 at 10:02 AM
delator77, Chris Hester and EL797 like this.
    • Denis Nazin
      .
      You only need one trick:
      a low ceiling
      !
      Everything else is without tricks.
      the rail in the air isn't a bug! It's necessary for gameplay.

      One star is a little hidden. It's a bit difficult to get (due to the darkness), so I added a victory block so that taking the star isn't necessary!

      The tallest slider on the back side isn't needed for gameplay! It's there in case one of the "light"-sliders gets stuck!

      Time - 2:34
      Full name: "NIGHT flower shop"!
      [​IMG]
      I really love nightscapes with lanterns and lamps. That's why I've long dreamed of being able to create night (evening) levels in Mekorama. It's impossible, so I have to resort to a design trick—using shadows (soot).
      Here are some more links to night designs:
      1) http://mekoramaforum.com/media/night-city.26770/
      [​IMG]
      2) http://mekoramaforum.com/media/deer.26816/
      [​IMG]
      3) http://mekoramaforum.com/media/night-skyscraper.26646/
    • Rating:
      5/5,
      Kanchan yadav
      Intresting gameplay, amazing corridors.It felt great to go through the shop roof, the routes became easier.The design of the shop is amazing.The night view is very beautiful.Your level design is always captivating.I really like the art of making Alfabet from stairs.

      I would like to say one thing, you did not pay attention to the roof of your flower shop, it creates a big shortcut.I just saw your gameplay
    • Denis Nazin
      @Kanchan yadav I'm so happy you liked the level and its design:D! Thank you, I really try hard to make level designs more beautiful and spend a lot of time on it.

      Yes, you're right—there's a shortcut. But it's not very big and doesn't disrupt the core gameplay. And I didn't want the route to be black, so anyone who notices—good luck;), It doesn't upset me at all and doesn't change the core of the gameplay.

      Thank you very VERY much my friend :thumbsup:
    • Rating:
      5/5,
      delator77
      Great design & fun gameplay. I had one difference...
      when you take the first star on that dark floor you can go straightforwardly to take the second star,you don't have to go down.But curiously I used all the steps you used cause I had to go down to redirect R.
      спасибо @Denis Nazin ;)
    • Rating:
      5/5,
      ridgerunner
      Beautiful nightscape. My gameplay is probably the same as that of @Kanchan yadav as I didn’t use the rail in the air at 25 seconds.
    • Denis Nazin
      @delator77 Oh , I'm very happy that you liked :D, thank you SO MUCH my friend ;):thumbsup:.
      Yes, I didn't really notice that the black roof shortened some of the paths, but it doesn't change the core of the gameplay. And you really still need to get down to the R-bot. In any case, I wouldn't want to use hidden and dark passages in my "proper" gameplay. The star just adds an extra challenge, and it doesn't have to be, so I used a black roof for it. The rest, for proper gameplay, I made the routes visible and convenient. But for those who noticed the passage along the black roof—I'm only glad about it:D;)
    • Denis Nazin
      @ridgerunner Yes, that's true, I didn't notice; you didn't have to use the rail. But it's an alternate route for those who can't find the way across the black roof.
      I'm really glad you liked the nightscape—that's the main idea behind the level.
      Thank you VERY MUCH :D;):thumbsup:
    • Rating:
      5/5,
      alarcon
      Very cool dark design ;)
      I really liked it :thumbsup:
      Good job my friends
    • Kanchan yadav
      @Denis Nazin For the first time I used all the routes.After taking both stars, I played wrongly near the winning block. Then I used black roof for the second time This is a different picture .
      https://ibb.co/cSGKVW9W
    • Rating:
      5/5,
      Block builder
      There are two shortcuts indeed, which confused me. It's so rare that your levels are not 100% perfect. ;) I think they are easy to fix. Beyond that the level is really beautiful and a bit mysterious.
    • Denis Nazin
      @alarcon Yes, the design of the night-time storefront is the main idea of the level. I'm very happy that you liked it.:D
      Thank you SO MUCH my friend ;):thumbsup:
    • Denis Nazin
      @Kanchan yadav Wow, how did you get up there?o_O:rotf:
      But, as I understand it, it's a dead end. Thanks to the big lid, there are different paths here. Thanks!;)
    • Denis Nazin
      @Block builder Yes, that's correct. I spent a lot of time on the design and therefore didn't quite notice it. But I've written about it before – it's not essential (absolutely not critical) for the core gameplay. And I didn't want the core gameplay to take place on a black roof (I couldn't offer that to players as proper gameplay), so let's have two paths;):D
      I only made the black roof as an extra challenge—for an optional star. But after that, Everyone gets an extra passage, I'm absolutely fine with that:D
      Yes, it can be fixed, but I spent a lot of time on this post and the first comment:confused::rotf:. So I didn't want to repeat it again. Especially since I already wrote that this shortcut is completely non-critical and doesn't change the core essence of the gameplay.;)

      Thank you VERY VERY MUCH my friend :thumbsup:
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  • Album:
    Stylized
    Uploaded By:
    Denis Nazin
    Date:
    Dec 12, 2025 at 10:02 AM
    View Count:
    247
    Comment Count:
    13