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Neil Kuo

Desert Castle 2

On the sandbar stand two castles, surrounded by a lagoon, little do they know that ancient staircases lie buried beneath the ground. How can the bot reach the top of the castle? Good luck •◡•

Desert Castle 2
Neil Kuo, Sep 29, 2025
delator77 and Denis Nazin like this.
    • Neil Kuo

      1. SSS
      2. Low ceiling
      3. Draggable
      4. Cancel tap
      Have a great day ♪~ ᕕ(ᐛ)ᕗ
    • Rating:
      5/5,
      Denis Nazin
      Cool interesting level with cool design :thumbsup:! Thank you ;)
      You forgot to mention one more trick:
      cancel tap
      And you have one trick in your description - it's unnecessary, it's unnecessary:rotf:;)
      autopilot
    • Rating:
      5/5,
      Block builder
      Love this! Such an enigma. How can this ever solve? You try, you break paths, you create paths, you lock B on a path, and then a nice surprise and everything becomes clear. Great design too.
    • delator77
      Uuhmmm, before continuing, I have a question about using a trick. Is "low ceiling" necessary in the intended solution?:rolleyes:
    • Rating:
      5/5,
      ridgerunner
      Lloks great and ties in well with the story. Everything worked well.
    • Neil Kuo
      @Denis Nazin
      Thanks for playing!!!
      About the tricks… that’s my fault, I messed some of them up:confused:.
      Really appreciate you pointing that out:p!
    • Neil Kuo
      @Block builder
      Thanks for playing and the feedback!
      The ancient staircase beneath the ground is the most mysterious part of the castles:sneaky:.
    • Neil Kuo
      @delator77
      Yep, I personally think it needs to be used. I’m not really sure exactly which tricks are involved, maybe four?
    • Neil Kuo
      @ridgerunner
      Thanks for playing and the feedback!
      The mechanism below is really complicated, so it’s great that everything ran so smoothly during the gameplay:):D!
    • Rating:
      5/5,
      ohmytian
      Wonderful level for B to explore and surprisingly my R always pushes the ball very easily. I feel like the first move is a bit out of sync with the logic of the entire level. It's hard to guess how you as the author actually wanted it to be. I received a feedback like this just in my latest level(if you played it/read through the comments)
      first move where you dragged the slider only one block out to trigger the platform up only
      It's a little little little bit frustrating that you need to use a few restarts to figure out what the mechanism actually works but as a builder, I definitely understand it. And the good is that you make the level length absolutely acceptable. Everything works well too - nothing is stuck nothing is jammed. Thanks for the level.:thumbsup::rolleyes:

      Forgot to mention, I would suggest you to use a star instead of a win block as using star will force players to find the full intended solution which is the clever part of the level. :rolleyes:
      Otherwise B can directly go for the win and left R stranded by itself. :rolleyes:
    • Neil Kuo
      @ohmytian
      Thank you so much for playing:D
      The original idea was indeed not to use the draggable to go up…
      But this way was really inefficient, so in the end I had to present it with the mechanism:p.
      Apart from that, it’s really glad that the mechanism didn’t get stuck. Thanks a lot for your feedbackʕ•ᴥ•ʔ
    • Rating:
      5/5,
      delator77
      Great design & a fun gameplay. Thanks @Neil Kuo ;) well done!
    • ohmytian
      @Neil Kuo Sorry but please forgive me. I don't understand your spoiler. I downloaded the card from the link.
    • Neil Kuo
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  • Album:
    Neil tw
    Uploaded By:
    Neil Kuo
    Date:
    Sep 29, 2025
    View Count:
    861
    Comment Count:
    14