1. Psst! If you're new here, welcome! Please visit these pages first for information about the forum and Mekorama:

    Welcome! ¡Bienvenido! Selamat datang! Добро пожаловать! Willkommen!
    and
    Everything you want to know about Mekorama

    Dismiss Notice

  2. Announcing Mekorama on the Web!

    Now anyone can play levels from the forum online, with one click!

    Dismiss Notice
  3. Psst! If you're new here, welcome! Please visit these pages first for information about the forum and Mekorama:

    Welcome! ¡Bienvenido! Selamat datang! Добро пожаловать! Willkommen!
    and
    Everything you want to know about Mekorama

    Dismiss Notice

  4. Announcing Mekorama on the Web!

    Now anyone can play levels from the forum online, with one click!

    Dismiss Notice
Denis Nazin

3:3 mini

No tricks!

3:3 mini
Denis Nazin, Apr 4, 2025
cloe, Chris Hester and delator77 like this.
    • Denis Nazin
      No tricks!
      Time - 1:33
    • Valentin
      Did it !
      Thanks for the no trick level :
      Relaxing but still challenging !

      :cool::thumbsup:
    • Rating:
      5/5,
      delator77
      Considering the size of the level, the challenge has been satisfactory, suitable for everyone. спасибо @Denis Nazin ;)
    • Rating:
      5/5,
      RonaldN
      wow... on the first view, it looks so easy... but then... oh nooooo, it's quite challenging... :cool:
    • Rating:
      5/5,
      Chris Hester
      I worked out how to get two of the stars but not the top one. So I had to watch the video. I then completed it myself. A bit tricky to separate the bots at first but then it was all logical.

      A neat design!

      Odd how the red bot is able to get the star in the wall. I didn't think he would be able to squeeze in.
    • Rating:
      5/5,
      ridgerunner
      Strangely my first win was shorter as i was able to hold R in long legs position using the lower draggable and B then fell off on releasing R to move onto the step. I managed to repeat this move but most times I couldn’t get it to work.
      However i liked the designed gameplay.
    • Rating:
      5/5,
      Block builder
      What an excellent 3x3 level.
    • Denis Nazin
    • Rating:
      5/5,
      Goetz
      Wow, @Denis Nazin, it is amazing what you managed to put into this little space, 3 stars with completely different solution paths! I like the behaviour of those little "drawf bots", they are always behaving in a slightly funny way, especially when stacked. :D Great little level and fun to solve, thanks! :thumbsup:
    • Denis Nazin
      @Goetz Oh thank you, thank you SOOO MUCH my friend:D;):thumbsup:
      Goetz likes this.
    • Rating:
      5/5,
      cloe
      It has more gameplay than it looks. I was currently working on a 4x4 design but adding sufficient gameplay is harder than building large levels, I find :joy:.
    • Rating:
      5/5,
      Propesyonal
      Cool relaxing level. Amazing use of headless bots.
      I liked the role swap to each get those stars. I liked how cool the design is.

      There was once a fun dare or challenge that occured among forum members to create as little space as possible to extract that genius brain juice out. That was a long time ago and i'd personally say this one sure qualifies. Thanks for sharing my friend. @Denis Nazin
    • Rating:
      5/5,
      MekaSage
      That's a lot of gameplay in a small area!
    • Denis Nazin
      @MekaSage Yes, that's exactly what I wanted. I'm glad I managed to do it and you liked it!
      Thank you very VERY much my friend :thumbsup:;)
    • Denis Nazin
      @Propesyonal I wasn't on the forum then, but I heard about it. It's really interesting and I really like such levels:thumbsup:. But for such levels you need to have a lot of experience and a large stock of various knowledge about mekorama and about various tricks and techniques. Taking this into account, you can make small and complex levels.
      I wanted to make this level without tricks and I'm glad that it worked out and you liked it.:D

      By the way, I have a LOT of mini levels in stock:confused::rotf:. I'll need to publish them;)
    There are no comments to display.