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ArGee

The Long Way Round.png

-No Zappers Here- Mekorama's Ancient One says 'The shortest path may not bring the happiness you seek'

The Long Way Round.png
ArGee, Jan 21, 2017
MekaSage, MomoKeego, MekoMole and 5 others like this.
    • ArGee
      No zappers.
      possible new concept -Proximity Sensor. I've tried to ensure stable play before publishing. Please advise otherwise

      B should be prevented from taking the short route via a drop down metal column which should retract when he moves away
    • Rating:
      5/5,
      Block builder
      Ok so super simple and containing only a single feature, but what a feature! Totally surprising and no idea how that works. Last time I checked there were no sensors in the editor. :rolleyes:
    • ArGee
      @Block builder all legal and legit build, no hacking :)
      Thanks for the first forum test. Will expose mech in due course.
    • Frenzies
      @ArGee Aw, can't you post it now? This effect is known as the forcefield effect (things that get triggered when B gets near), but so far the discoveries have just been making motors reverse, stop, or go, changing the direction of balls, and making things fall. This is very interesting, especially since the slider shoots down at incredible speed. If the effect can be replicated sideways, then an powerful, automatic ball shooter can be made.
    • ArGee
      Definitely forcefield effect.

      The build method that allows this is straight forward and has many other uses that I've explored from triggers to rerouting. It definitely needs a team effort to fully explore the capabilities, and I'm very eager to see that.
      No horizontal shooting yet, though it might be possible via a secondary.

      However, allow me the fun of the mystery a little moment longer before I release it into the wild. :cool:

      I'll upload the exposed mech in the next 24hrs (if it hasn't been worked out or the QR upacked before then ;))
    • Frenzies
      @ArGee Maybe I'll "QR upack" it, then :D
    • Rating:
      5/5,
      vince
      Seems promising :) Would be even better if it could be deactivated or reactivated. It seems really reliable anyway !
    • ArGee
      @vince B doesn't need to cause the activation. Can be done with bots, movables, motors, etc.

      ie. a slider can be used to switch the mech.

      I've added a topic to the Bugs n Exploits forum, introducing the method. It's waiting moderation.
    • Rating:
      5/5,
      aliwardana
      Wow...amazing mechanism. Can someone explain to me how it works??:eek::eek::eek:
      ArGee likes this.
    • Frenzies
      @aliwardana You can see the mechanism in the Bugs subforum
      ArGee likes this.
    • Rating:
      5/5,
      gmacpro
      Definitely going to be a game changer for new levels. Thanks
      ArGee likes this.
    • Rating:
      5/5,
      Jomer
      You shall not pass!!!
      ArGee likes this.
    • Rating:
      5/5,
      Gunnel
      Really nice, funny and surprising! This'll be a perfect level for my two grandchildren to play!
      ArGee likes this.
    • Rating:
      5/5,
      Logo
      This is... this is... :confused:... how did you do it?! This is cool and surprising! Another great feature. I didn't know this was possible. ;) (Played this 2 days ago and decided to comment just now. :D)
      ArGee likes this.
    • ArGee
      @Logo thx. Not the greatest gameplay. More to introduce the find.

      Mech is explained in bugs forum.
      It's a pain to build the mech as a change during build can change the operation, but once published to a working card, the mech is stable in play.
      Logo likes this.
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  • Album:
    ArGee - for fun
    Uploaded By:
    ArGee
    Date:
    Jan 21, 2017
    View Count:
    3,645
    Comment Count:
    29