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Leo Roboskosk

No-eye Doom

B, R & L have no eyes. They need to get them back....but how? B needs to get star. Otherwise they will be eyeless forever. Don't forget to look at the comment if you want help. ;)

No-eye Doom
Leo Roboskosk, Mar 18, 2025 at 8:11 PM
delator77 likes this.
    • Leo Roboskosk
      Look at all spoilers please. :)

      VW=Video Walkthrough: https://youtube.com/shorts/ejaN8DnJKek?si=gqCzXrnSfF_v436D
      Ft2=Features 2:

      1. The Red Bullion Challenge:

      What is it?

      A challenge where 16 players split into 4 groups (I will choose the groups from spin the wheel):

      3 Contributors – Come up with ideas and provide photo examples.

      1 Editor – Builds the level based on contributor ideas.

      ❗ Rules:

      The editor MUST follow everything the contributors suggest—no rejecting ideas.

      If something isn’t added, or contributors can’t agree, the group is disqualified.

      No cheating! Don’t copy from cards, YouTube, or other Mekorama levels.

      Everyone must work equally—no exceptions!

      ⏳ 8 days (16-40 hours total) to finish.
      After 5 hours of work each day, the level must be sent to me. No takebacks once submitted!

      The 8-Day Plan

      Days 1-3: Brainstorm & Setup

      Contributors suggest ideas and share example photos.

      Editor starts shaping the base of the level.

      Contributors test mechanics early to ensure they work.

      ️ Days 4-6: Building & Adjusting

      The editor adds gameplay elements from contributor ideas.

      Contributors test and suggest changes.

      Any issues must be fixed immediately before moving forward.

      Days 7-8: Final Touches

      The editor finalizes details, design, and polish.

      Contributors test the final version and approve it.

      Name the level what you want But If your writing who who helped…here is an example:

      Example:
      Ville Rawk, Leary Qo, Bouldy, Winston=VLBW

      Otherwise=Disqualification

      Once submitted, the level is locked—no changes!

      Busy? Let me know.
      Breaks are fine, but don’t vanish for 4-5 hours. Be upfront if you can’t contribute that day.

      The Final 1v1v1v1 Battle

      Once a group qualifies, teamwork ends—now it’s every player for themselves!

      A special challenge will be revealed.

      Each player must prove their skill alone.

      Only ONE winner will take the grand prize!

      That’s it—build smart, play fair, and bring your best!

      Amount of people that can join the challenge doesn't matter, everyone has the chance to join! But only 16 will participate, and I'll choose them by spinning the wheel.

      (The same place as the first challenge, i will tell you when it starts & extra stuff).

      2. In 23th March ill post a "You choose the level!"

      1. What should the level type be?

      2. What should it include?

      3. How many stars should it have?

      4. What difficulty should it be?

      5. What album should I create for it?/What album should i put it in?

      I will do these types of levels every month. ;)

      Ft3 is gonna be in 6 days.

      Mlt (Monthly level themes):

      When April starts the first theme will start. So in this march 2025 i'm not gonna do themes.

      Mekorama Monthly Themes

      Jan – Rising Foundations ⬆️
      Starting the year with tall builds and vertical challenges. Get ready to climb!

      Feb – Twisting Hearts ❤️
      Rotating platforms, moving parts, and surprises—stay on your toes!

      Mar – Spring Awakening
      Nature-themed levels with plants, water, and fresh puzzle ideas.

      Apr – Fool’s Maze
      Hidden paths, fake exits, and tricky surprises. Watch your step!

      May – Mechanical Mayhem ⚙️
      Gears, moving parts, and precision-based challenges. Timing is key!

      Jun – Light & Shadow ☀️
      Visibility tricks, hidden doors, and puzzles that play with contrast.

      Jul – Floating Wonders ☁️
      Gravity-defying levels with floating platforms and sky-high puzzles.

      Aug – Ancient Ruins ️
      Treasure hunt vibes with temples, crumbling paths, and secrets.

      Sep – Puzzle Precision
      Brainy, logic-heavy puzzles that test your every move.

      Oct – Haunted Havoc
      Spooky levels, eerie designs, and ghostly surprises.

      Nov – Clockwork Complexity ⏳
      Time-based puzzles with moving parts and perfect timing.

      Dec – Festive Constructs
      Cozy, holiday-themed puzzles full of surprises and fun!

      FP (Future Posts):
      Here they are:

      March: Type of levels
      14th: A level with levers (posted)
      17th: A number level (posted)
      18th: A house level (posted)
      23rd: You choose the level
      24th: A level with dozen of balls
      30th: A dice level

      These are the types of levels I will do in March. :rolleyes: . But I' m not sayin' the names because why would I? Enjoy the new level! :D
    • Rating:
      4/5,
      Chris Hester
      Hard to step off onto the round pole, I had to keep going back again. I herded L to the win though B could have done it too. Also those lifts are hard to grab and move. Otherwise a well made level.
    • Chris Hester
      I just watched the video and my solution was different.

      I pushed the ball from behind, standing on a bot. I didn't stack the bots three-high.
    • Leo Roboskosk
      @Chris Hester i didn't know L could also complete the level, well played. ;) And yeah idk why i actually didn't think about the lifts correctly. And different solutions are still a drill! Awesome you found another way. Thx for playing! :D
    • ridgerunner
      Grabbing the lifts is too annoying especially when the budgeable in front of B usually doesn’t move and the other budgeable often falls inwards. I gave up.
    • Rating:
      4/5,
      delator77
      Nice. But my way was different.
      a stack with the three bots with B on the bottom & pushing the ball forward
      thank you @Leo Roboskosk :)
    • Leo Roboskosk
      @ridgerunner Yeah i had to actually retry making the level a dozen of times to make my video perfect, because of the lift problem. :confused:

      Thx for playing! :D

      @delator77 nice solution. :thumbsup: I didn't even think of that.

      Thx for playing! :D
    There are no comments to display.
  • Album:
    Building
    Uploaded By:
    Leo Roboskosk
    Date:
    Mar 18, 2025 at 8:11 PM
    View Count:
    187
    Comment Count:
    7