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Leo Roboskosk

7 or never?

B got a nightmare about 7 ate 9. B woke up and came to 7's place...B was truly horrified. Look in the comment if you want help with the level ;).

7 or never?
Leo Roboskosk, Mar 17, 2025 at 9:11 PM
delator77 and cloe like this.
    • Leo Roboskosk
      VW=Video Walkthrough: https://youtube.com/shorts/kxs7nQHwbOc?si=yv6RypqmGaVCA-kW
      Ft1=Features 1:

      1. New Albums:

      I will create albums, for puzzles, art, numbers, etc. You can also post in my albums idk if you can in Leo Roboskosk levels (don't post in my album that has my name).

      2. Collabs:

      It would be fun with collabs…but here is the thing: how are we even gonna collab? Because like if two people are gonna build a level, its is impossible because that's not an implemented feature in the game.

      We can work together on a level instead until that becomes an implemented feature!

      How are we gonna do that you ask?

      One person says what you should add while the other person builds.

      3. Challenges:

      Every month we are going to do a challenge. Like who could build a level with only mechanisms and bots, build a level with 10 blocks, make a level with 5 stacked balls.

      Challenge one will start in a week.
      27th March.

      If you want to join, go to the forum named General, on 24th March and let me know!

      And come back 27th March for the challenge!

      Ft2 is gonna be posted when the next level is gonna get posted.

      Mlt (Monthly level themes):

      When April starts the first theme will start. So in this march 2025 i'm not gonna do themes.

      Mekorama Monthly Themes

      Jan – Rising Foundations ⬆️
      Starting the year with tall builds and vertical challenges. Get ready to climb!

      Feb – Twisting Hearts ❤️
      Rotating platforms, moving parts, and surprises—stay on your toes!

      Mar – Spring Awakening
      Nature-themed levels with plants, water, and fresh puzzle ideas.

      Apr – Fool’s Maze
      Hidden paths, fake exits, and tricky surprises. Watch your step!

      May – Mechanical Mayhem ⚙️
      Gears, moving parts, and precision-based challenges. Timing is key!

      Jun – Light & Shadow ☀️
      Visibility tricks, hidden doors, and puzzles that play with contrast.

      Jul – Floating Wonders ☁️
      Gravity-defying levels with floating platforms and sky-high puzzles.

      Aug – Ancient Ruins ️
      Treasure hunt vibes with temples, crumbling paths, and secrets.

      Sep – Puzzle Precision
      Brainy, logic-heavy puzzles that test your every move.

      Oct – Haunted Havoc
      Spooky levels, eerie designs, and ghostly surprises.

      Nov – Clockwork Complexity ⏳
      Time-based puzzles with moving parts and perfect timing.

      Dec – Festive Constructs
      Cozy, holiday-themed puzzles full of surprises and fun!

      FP (Future Posts):
      Here they are:

      March: Type of levels
      14th: A level with levers (posted)
      17th: A number level (posted)
      18th: A house level
      23rd: You choose the level
      24th: A level with dozen of balls
      30th: A dice level

      These are the types of levels I will do in March. :rolleyes: . But I' m not sayin' the names because why would I? Enjoy the new level! :D
    • ridgerunner
      I didn’t like the finish and gave up after three failures and then had a look at the video which confirmed that i had the correct gameplay . I used a slightly different method to move the ball but liked the capture of the star floating above the wedge.
    • Leo Roboskosk
      @ridgerunner I'll try to think about how to do my finshes next time, im glad you enjoyed the one with the floating above the wedge! ;) Thx for playing! :D
    • Rating:
      4/5,
      delator77
      Two difficult & not very stable moves but finally I did it. Thank you @Leo Roboskosk :thumbsup:
    • Leo Roboskosk
      @delator77 Yeah, i made a really difficult one. Its awesome you did it in the end! Nice! ;) Thx for playing! :D
    • Rating:
      4/5,
      Denis Nazin
      Overall, the level has a good design and an intriguing look. The gameplay idea is good. But I don't like the slider's pushes - it's a bit incorrect and unstable. If you replace the cubic block with a rounded or wedge - then the slider will be able to go a little further! In this case, the pushes can be made more correct and stable. Keep this in mind in the future;)
    • Leo Roboskosk
      @Denis Nazin Yeah i kinda thought the same. But i didn't do that in the level. And i will do like you asked next time, and yeah its overall good :rolleyes:, tried to make it complex but i think the star upon the wedge one was the hardest one, maybe the finishing star was hardest. But hey, thx for playing! :D
    There are no comments to display.
  • Album:
    Numbers
    Uploaded By:
    Leo Roboskosk
    Date:
    Mar 17, 2025 at 9:11 PM
    View Count:
    202
    Comment Count:
    7