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Denis Nazin

Carriage

No tricks!

Carriage
Denis Nazin, Feb 26, 2025 at 8:36 AM
delator77 and cimarronline like this.
    • Denis Nazin
      No tricks!
      IMPORTANT! If the carriage slows down (this happens with old carriages), you need to hit the base of the axle with the vertical platform and the carriage will move again! We apologize for the inconvenience!!

      "B works as a tour guide. First he needs to clean up the old carriage. Then he invites R-tourist on a tour. Together they feed the horse and inspect the carriage from all sides. Then you need to put out the vintage lantern - this symbolizes the end of the working day. And then B must check the carriage's undercarriage."

      Time - 3:05
    • Denis Nazin
      By the way, the level inspired is dedicated to two of my meko friends:
      @MekoMole and
      @97 NinetySeven. :thumbsup:
      Those who like similar levels with
      large transformations@MekoMole
      large transformations and large moving objects@97 NinetySeven - go to their levels. They have many such levels.;)
    • Rating:
      5/5,
      ridgerunner
      Superb animated story and i liked capturing the lantern star. To play safe i captured the horse star later so a fall would be desirable and not a restart.
    • Denis Nazin
      @ridgerunner Very BIG thank you!!:thumbsup:
      I'm happy that you liked :D
      Yes! You did it right! There are several options for the sequence of actions. You chose the more stable one and rightly so:thumbsup:! I videotaped a shorter version of the level as I'm aiming for minimal timing in the video. Thank you;)
    • Chris Hester
      Haven't figured it out yet, B fell off too, but I can't wait to say what an amazing design!! I love watching the carriage go round.
    • Rating:
      5/5,
      Block builder
      What a beautiful scene! A masterpiece of design with so many details. The gameplay I would explain as explorative, open world gaming meko style. :D For a small scene like this, I quite like that.
    • Denis Nazin
      @Block builder Oh thank you SO MUCH my friend:D I am always very pleased to receive feedback from you, because you understand and feel all the nuances of construction very well! I'm glad that you understand everything very well. And I am very grateful to you;):thumbsup:
    • Rating:
      5/5,
      delator77
      There are levels that are a great visual delight, a true work of Meko-art in motion where the gameplay takes a backseat. This level is a very good example of this.спасибо @Denis Nazin ;) excellent job, yes sir!
    • Rating:
      5/5,
      Goetz
      Wow, that is a real beauty! So many details and discovering them made me smile. :D Nice gameplay as well, and very well working mechanisms. :thumbsup:
    • Denis Nazin
      @delator77 @Goetz Thank you very VERY VERY much my friends !!! I'm really happy that you liked :D:D, Thanks for your wonderful comments;):thumbsup::D
    • Rating:
      5/5,
      MekoMole
      First I must thank you for the joint dedication. I am delighted and honoured but unworthy, especially to be included alongside ninetyseven.
      The level itself. This is very much in the style of the work that drew me to your levels in the first place. Beautiful graphic art and, certainly in this case, clever animation. A lot of very hard work and lots of very imaginative creativity.
      I was particularly interested in taking the star on the horse in white space. Clever. The inclusion and implementation of the horse is a design delight which I thought was very ninetysevenish. I'm sure you won't mind the comparison given our mutual respect for his work and the fact that you have introduced your own unique twist.
      The gameplay utilising the structure built around the pivot point is also most intriguing and will be included in my little book of ideas worth poaching.
      Thank you again for a most kind and and generous compliment and for sharing your creation.

      Прежде всего я должен поблагодарить вас за совместную преданность делу. Я рад и польщен, но недостоин, особенно быть включенным в число девяносто семи. Сам уровень. Это очень похоже на стиль работы, которая изначально привлекла меня к вашим уровням. Красивая графика и, конечно же, в данном случае умная анимация. Много очень тяжелой работы и много творческого творчества. Мне особенно было интересно запечатлеть звезду на коне в белом пространстве. Умный. Включение и реализация лошади — это дизайнерское наслаждение, которое, как мне показалось, было очень девяносто семилетним. Я уверен, что вы не будете возражать против сравнения, учитывая наше взаимное уважение к его работе и тот факт, что вы внесли свой собственный уникальный поворот. Геймплей, использующий структуру, построенную вокруг точки поворота, также очень интригует и будет включен в мою небольшую книгу идей, которые стоит перенять. Еще раз спасибо за самый добрый и щедрый комплимент и за то, что поделились своим творением.
    • Chris Hester
      I couldn't get B to move out of the carriage, he seemed to be in out-of-level mode! I got the horse star with R but couldn't figure out the rest. I had to watch the video. Also my carriage kept stopping at one point. I was able to move it again by lifting the middle up and down. I guess this one is a bit too tricky for me to play, but I love the design! The more you look at it, the more impressive it is!
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  • Album:
    Stylized
    Uploaded By:
    Denis Nazin
    Date:
    Feb 26, 2025 at 8:36 AM
    View Count:
    282
    Comment Count:
    13