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Meko Guy

Exit when Frozen

B will dismount P easily if P is frozen. If P is moving, B will have a hard time. A few simple tricks used

Exit when Frozen
Meko Guy, Mar 17, 2020
Ray Aznable likes this.
    • Meko Guy
      - auto pilot (tap and move slider to redirect B)
      - low ceiling (B acts strangely with a low ceiling and may travel over stairs that B can't normally do)
      - cancel tap (tap some place on the level where B can't go to stop the move)
    • Rating:
      5/5,
      ridgerunner
      I had several technical problems that caused a lot of restarts (R falling off level, R failing to push the high ball, R falling of P when climbing, B falling off P once) but the gameplay was so good i will stick with my 5 stars. I couldn’t see in the video but presumably the draggable was used again for the snap finish ; as in the title? My only difference was my method of getting B to the step. I switched to autopilot after B fell off P.
    • Meko Guy
      @ridgerunner - Wow - a lot of issues by the sounds of it.... If R is falling off that means something under R was moving and nothing needs to move under R? R may not push the high ball unless B stands in the block ahead of R forcing R to rise up. B will fall off if the back riding continues but B only requires one back ride at a time and if B did fall off, a restart should not be required. Title was a hint for B to step off of P onto the stairs to release R and the same at the other end. B can get off the lift and onto the stairs to release R with P bent over but I found the timing too tight and therefore that move isn't required. Check out the video when you can and let me know what was different.
    • ridgerunner
      @Meko Guy .. R fell off level at 2:45 after coming off P hesitatingly. I had B right behind R the time the high ball would not fall. And 50% of the times R climbed P , R would turn onto the draggable instead but this was a bonus.
    • Meko Guy
      @ridgerunner - Very strange indeed ref 2:45 and the high ball as that was never an issue here. As for the next one, R never turned on P while I was building the level. After completion and testing was done, I put the level away and days later replayed it. R turned and went to the draggable, retried and the same. Played the game off and on all day and R always turned so I removed the section that is in this version. Come time to make the real video as I was posting this level the next day and R didn't turn and got stuck on P. After testing, it was 50% hit and miss, so I dug out my original way (this posted level) so R wouldn't get stuck. So R may turn and R may not but either way, R has a route to take.
    • Rating:
      5/5,
      Anomynous
      Nice one :)
    • delator77
      @Meko Guy When I opened the level and saw that there was that spinning ball that makes P bend, I remembered a level with that spinning ball that I couldn't complete due to the latest updates. Still, I started playing hoping to be able to complete it. Obviously I was wrong because I was able to see what I had to do but P wouldn't stay bent long enough. So another level that can't be completed :unsure:. But luckily almost all of your levels are playable so I can't complain.:D
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  • Album:
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    Uploaded By:
    Meko Guy
    Date:
    Mar 17, 2020
    View Count:
    860
    Comment Count:
    7