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Denis Nazin

No Entry Citadel

Need only "out of level" trick. NO MORE TRICKS!

No Entry Citadel
Denis Nazin, Jan 13, 2025 at 11:15 AM
    • Denis Nazin
      Need only "out of level" trick. NO MORE TRICKS!
      Used - push
      Time - 1:29
    • Denis Nazin
      IMPORTANT!
      WATCH THE DEMO BEFORE PLAYING!!!

      Explanation:
      out of level - B bot DOES NOT SEE ANY BLOCKS! Therefore, when B bot stands on the stairs (out of level) - it does not know (does not understand) that it is standing on the stairs! And therefore it can go sideways from the stairs to the cubic block!
      Demo 1
      [​IMG]


      Demo 2
    • Rating:
      5/5,
      ridgerunner
      Relatively easy for this type of level but is was quick fun.
    • Denis Nazin
      @ridgerunner
      Yes, you are absolutely right, it is a short level. I saw that there are many big levels on the forum now, and that is why I published a small level specifically for variety;)
      Thank you SO MUCH :thumbsup::thumbsup:
    • Rating:
      5/5,
      Block builder
      Neat design. Fun to figure out. The "staircase" brought my B to a halt a few times, so watched the movie to see what position to start would work. Overall I like the compactness of the level.
    • Rating:
      5/5,
      FXCX
      Excellent!
    • Rating:
      5/5,
      MekoMole
      Again a very clever gameplay constructed with out of area features. However, as this is still basically a demo, I would like to prompt possible discussion.
      You have consistently stated that B does not see blocks out of area. There is strong evidence to support this, for instance B will jump over a block rather than go around. Your sideways move in this example.
      However if B jumps over a block, rather than go through it (like ghost metal), surely he must be registering that there is something there?
      I feel there is a contradiction here that warrants further discussion. I hope this is not interpreted as criticism but rather a genuine attempt to further knowledge. Thank you for the prodigious amount of work you put in exploring these topics.

      Опять же, очень умный игровой процесс, построенный с функциями вне области. Однако, поскольку это все еще в основном демонстрация, я хотел бы спровоцировать возможное обсуждение.
      Вы постоянно заявляли, что B не видит блоки вне области. Есть веские доказательства, подтверждающие это, например, B перепрыгнет через блок, а не обойдет его. Ваше боковое движение в этом примере.
      Однако, если B перепрыгнет через блок, а не пройдет сквозь него (как призрачный металл), он наверняка должен заметить, что там что-то есть?
      Я чувствую, что здесь есть противоречие, которое требует дальнейшего обсуждения. Надеюсь, это не будет истолковано как критика, а скорее как искренняя попытка углубить знания. Спасибо за колоссальный объем работы, которую вы вложили в изучение этих тем
    • Denis Nazin
    • Denis Nazin
      @MekoMole I am very grateful to you, I will of course try to write an explanation, but later. I have little free time now, sorry my dear friend. When I can I will answer you. Thank you for understanding!
    • Rating:
      5/5,
      delator77
      Easier than your previous levels but always fun... спасибо @Denis Nazin :)
    • Denis Nazin
    • Denis Nazin
      @MekoMole Finally I have some time to talk to you.
      I am very glad that you are interested in deep knowledge of mekorama physics - so I will be happy to talk to you about it!;):thumbsup:

      So, yes B bot does not see blocks outside the 16:16:16 grid or "out of level". You wrote correctly there is a lot of evidence of this. Another convincing evidence is the blocks above the 16th floor! B bot also does not see them and therefore goes along the plane of the 16th floor and jumps over the blocks of the 17th floor and above. If he cannot jump over - he runs into a wall and tries for a very long time to go through it, because he thinks that there are no blocks there.

      Yes, you noticed correctly B bot does not pass through blocks (like ghost metal). "Ghost metal" is a separate topic for discussion - this is an amazing error that works only in one case!! Connecting the slider and the motor together. By the way, the sensors are also based on this combination. The most amazing combination of blocks "slider + motor" due to which many fantastic effects.

      back to the main question. Despite the fact that B does not see the blocks “out of level”, these blocks still exist! They have physicality even off the grid. Therefore, B stumbles and climbs on these blocks, thinking that he is walking on a white floor.
      And now the main proof. if B climbed onto a block out of level and stopped - he will no longer be able to move!! Because he doesn't see blocks! It seems to the bot that he is hanging in the air and cannot reach the white floor with his feet! The exception is the wedge and ladder! These are half blocks and B can reach the white floor through them! therefore, he will be able to move away from these blocks into white space if there is no interferenc
    • Rating:
      5/5,
      Tui
      As usual a clever and innovative level. It must have been easier than your usual because I actually managed it. Lol :thumbsup::thumbsup:
    • Denis Nazin
      @Tui Oh thank you very VERY much my friend!!;):thumbsup:
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  • Album:
    Out of level
    Uploaded By:
    Denis Nazin
    Date:
    Jan 13, 2025 at 11:15 AM
    View Count:
    482
    Comment Count:
    14