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Etcetera

Almost

Almost
Etcetera, Jul 21, 2020
Helena, Ray Aznable and cimarronline like this.
    • cimarronline
      Really ingenious level, though the most creative move didn't always work for me (and the Rs would get stuck). The top part was very interesting too, but figuring it out required restarts and it took a while to get back there. B had fun though.

      (edit: I figured out what was happening. If P is in position and gets bumped from the side, he'll end up getting jammed.)
    • Rating:
      5/5,
      cimarronline
      And a rating...
    • ridgerunner
      @cimarronline ..did you find an alternative to tapping on the falling ball up top. I gave up after trying twice for a move I don’t like. Shame as i liked all the rest of the gameplay. Tried MAT from other ball unsuccessfully.
    • Rating:
      5/5,
      ridgerunner
      Aaagh, i see the finish . Very clever.
    • cimarronline
      @ridgerunner That's what I tried first too, to no avail. There's an easier, stable way there, but it took me some tries to find it.
    • ridgerunner
      @cimarronline ...yes my comment that I SEE the finish move that eluded me is actually the opposite of the truth.
    • Ray Aznable
      ...
      @cimarronline
      level is awesome,
      but not enjoying to be played
      due to hard angle camera.
    • Ray Aznable
      ...
      [old 3 star rating comment]
    • ridgerunner
      @Ray Aznable Rbots freezing.
      I dealt with one bot at a time , keeping R back in a loop allowing easy herding of P.
    • Ray Aznable
      ...
      @ridgerunner
      oh my god...
      thanks alot. u right. just leave R alone.
      deal with P first, then pick up R.
      way more relaxing....

      in before...
      for halfhour im stressed out,
      to redirecting both red bots
      at corner and at alley...
    • Rating:
      4/5,
      Ray Aznable
      ...
      map is too large
      but important spot in this map
      are located at very tight spaces...
      we should zoom in at max
      at the same time
      we need to rotate camera so often,
      causing camera zoom back to default,
      must zoom in again... repeat....
      soooo annoying....
      it just too hard to redirect R and P
      at that tiny alley...

      unique things this level has,
      ruined by hard angle point of view
      becsuse you make the paths so narrow
      very stresfull, to cath moment,
      while troubled with camera,
      to prevent R and P
      either bring trapped (frozen)
      or get in the wrong position
      (R go first before P at middle part)
      :confused::confused::confused::confused::confused:

      added 1 star
      thanks to @ridgerunner
      giving a hint for stress free way
    • Rating:
      5/5,
      Helena
      I like this bug.
    • Rating:
      5/5,
      RZK
    • MomoKeego
      Ok, I've got everything figured & B pushed the win ball which rolled over the win, missing it, & stopped on it's black block. Aarrgghh! Going in again & win this time. :rotf:
    • Rating:
      5/5,
      MomoKeego
      Oh yes, much better! :D
    There are no comments to display.
  • Album:
    ETC
    Uploaded By:
    Etcetera
    Date:
    Jul 21, 2020
    View Count:
    1,105
    Comment Count:
    15