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MekoMole

Cerberus

An expanding no tricks level. Includes an optional easy win cheat and optional mid level restart card.

Cerberus
MekoMole, Oct 26, 2024
EL797 and delator77 like this.
    • MekoMole
      Cerberus is the mythological three headed dog who guards the entrance to the underworld. Some of B's friends (stars) are trapped in the caverns of the underworld and it is your mission to help free them. To do this requires the assistance of R and L bots who can function outside Bs operating environment. However it requires the skill and courage of B to enter the slavering jaws of death and snatch the ultimate prize.
      Even by my standards this design is completely OTT. Complexity for complexity's sake.
      My grateful thanks to @ridgerunner for casting his expert eye over an earlier version many many months ago. Any subsequent errors or omissions are mine and mine alone.

      The two main ball drop sequences could have been achieved with a fraction of the number of blocks but I think they add to the atmosphere. Think of it as enlisting the help of celestial powers in the fight against the forces of darkness.
      I hope it is all stable but with something this complex who knows. Vibration in the structure is a major build headache to overcome and, as a result, one of the ball drops can be sticky but will eventually fall.

      A quick start is required as B gains access to level 16 by riding on the rising structure. He needs to jump smartly at level 16 else he will be trapped, helpless, in the upper levels. Lots of herding on level 16, some of which is sequence critical.

      It is possible to take the win block without taking all stars should you prefer.
      There is also a very very easy cheat solution to take the win block quickly but a very quick start is required and I have deliberately partially obscured the solution.

      I have also included a restart card with the dropped balls in position, allowing the bottom level to be played stand alone. Hopefully useful if you are zapped in the lava field.

      I have included a video of my preferred designed path. There are others.


      Цербер — мифологический трехголовый пес, охраняющий вход в подземный мир. Некоторые из друзей Би (звезды) заперты в пещерах подземного мира, и ваша миссия — помочь им освободиться. Для этого требуется помощь ботов R и L, которые могут функционировать вне операционной среды B. Однако от Б требуется мастерство и смелость, чтобы войти в слюнявую пасть смерти и вырвать главный приз. Даже по моим меркам этот дизайн полностью ОТТ. Сложность ради сложности. Я благодарен @ridgerunner за то, что он экспертно взглянул на более раннюю версию много-много месяцев назад. Любые последующие ошибки или упущения являются моей собственностью и только моей. Две основные последовательности падения мяча можно было бы реализовать с меньшим количеством блоков, но я думаю, что они добавляют атмосферы. Думайте об этом как о привлечении помощи небесных сил в борьбе с силами тьмы. Я надеюсь, что все стабильно, но с чем-то таким сложным, кто знает. Вибрация в конструкции — это серьезная головная боль, которую необходимо преодолеть, и в результате один из шариков может оказаться липким, но в конечном итоге упадет. Требуется быстрый старт, поскольку B получает доступ к уровню 16, восседая на поднимающейся конструкции. Ему нужно ловко прыгать на уровне 16, иначе он окажется беспомощным в ловушке на верхних уровнях. На уровне 16 много стад, некоторые из которых имеют решающее значение для последовательности.

      Если вы предпочитаете, можно получить выигрышный блок, не забирая все звезды. Существует также очень простое чит-решение, позволяющее быстро получить выигрышный блок, но требуется очень быстрый старт, и я намеренно частично скрыл решение. Я также включил карту перезапуска с выпавшими шарами на месте, что позволяет играть на нижнем уровне отдельно. Надеюсь, это будет полезно, если вы попали в лавовое поле. Я включил видео с моим предпочтительным спроектированным путем. Есть и другие.

      Cerberus lurpeko sarrera zaintzen duen hiru buruko txakur mitologikoa da. B-ren lagun (izar) batzuk lur azpiko leizeetan harrapatuta daude eta haiek askatzen laguntzea da zure eginkizuna. Horretarako, Bs ingurune eragiletik kanpo funtziona dezaketen R eta L bot-en laguntza behar da. Hala ere, B-ren trebezia eta ausardia behar dira heriotzaren esklabo-barailetan sartu eta azken saria lortzeko. Nire estandarren arabera diseinu hau guztiz OTT da. Konplexutasuna konplexutasunaren mesedetan. Nire esker ona @ridgerunner-i duela hilabete asko aurreko bertsio bati bere begi aditua botatzeagatik. Ondorengo akatsak edo hutsak nireak eta nireak bakarrik dira. Bi pilota erorketa sekuentzia nagusiak bloke kopuruaren zati batekin lor zitezkeen baina giroa gehitzen dutela uste dut. Pentsa ezazu zeruko botereen laguntza bilatzea iluntasunaren indarren aurkako borrokan. Espero dut dena egonkorra izatea baina zerbait konplexu honekin nork daki. Egituraren bibrazioa gainditzeko buruhauste handia da eta, ondorioz, bola-tanta bat itsaskorra izan daiteke baina azkenean erori egingo da. Abiarazte azkarra behar da B-k 16. mailarako sarbidea lortzen duen egitura igoeran ibiltzean. 16. mailan jauzi egin behar du, bestela goiko mailetan harrapatuta geratuko da, ezinean. Artzaintza asko 16. mailan, horietako batzuk sekuentzia kritikoak dira.

      Irabazi-blokea hartzea posible da izar guztiak hartu gabe nahiago baduzu. Irabazi-blokea azkar hartzeko iruzur-konponbide oso oso erraza ere badago, baina oso azkar hasi behar da eta nahita partzialki ezkutatu dut irtenbidea. Berrabiarazi txartel bat ere sartu dut eroritako bolak posizioan dituela, beheko maila bakarka jokatzeko aukera emanez. Zorionez baliagarria laba eremuan zapping bazaude. Nire gustuko diseinatutako bidearen bideo bat sartu dut. Badira beste batzuk.



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    • Rating:
      5/5,
      delator77
      Excellent! When I play your levels I experience two kinds of pleasures: the aesthetic and visual pleasure of enjoying the works of Meko-art that you create and the pleasure of gameplay. The first thing I usually do is open the card 4 or 5 times to enjoy the level's layout in its entirety and enjoy and notice all the small details. And then I usually focus on playing to collect all the stars. I have had a couple of differences in gameplay that I would like to comment on, one of them due to my enormous blindness, in fact, when I saw the video of your solution I almost fell to the ground. They were these:
      1-I only needed a headless R to get B on top of the zapper lava to access the platform that gives B access to the win block area... I used that big draggable that I think you didn't use to redirect and contain headless R so that B would land on his head and...
      2- Since I didn't see a way to put headless R on B (and it was easy, I can't believe I didn't see it) to get the first star that is on the lifting platform at the beginning, I had to use B for that. And you'll say, how? On the one hand B would burn and also B doesn't move during the whole climb when tapping... and also without using tricks... well with a quick tap back and forth I took advantage of the fact that the inertia makes B stagger a little forward just enough to get the star and not burn. What, do you like it? I was probably very lucky, I don't deny it but I was desperate without being able to find a solution
      thanks for sharing @MekoMole ;) great job, yes sir!
    • Rating:
      5/5,
      ridgerunner
      Despite the months it looked fairly similar and I was able recall most of the gameplay. Still looks fantastic when opening to display the three dogs.
    • MekoMole
      Thank you. @delator77.
      The big draggable is indeed a hangover from the early days of development and should have been disabled. Sloppiness on my part and full marks to you for an ingenious use of the mistake.
      Your solution to taking the star on the rising platform is equally ingenious, even if risky. It obviously never ocurred to me that such a move was possible. Were you able to dismount from the platform after taking the star? Well done.
      I'm very grateful for your continued support and feedback.
    • MekoMole
      Thanks @ridgerunner for playing and responding, especially having played the level previously. You are right, the changes are relatively minor. Murphy's law is never far away and several times when I was on the verge of publishing an unexpected problem would show up as I was recording the video. In some instances it would only happen one in ten times or even more, but a solution had to be found. I feel I also improved the playability.
      Grateful thanks to you also for continued support and encouragement.
      Hoping you are posting from where you are scheduled to be and no further hiccups. Break a leg.
    • delator77
      @MekoMole I must have been very lucky :D because I tried to record it but I can't do it again :unsure:
    • Valentin
      Amazing !
      I had a few tries but had not the time to go further… I will wait for I have some time to spend on it ;)
      But I already had plenty of fun and curiosity
    • Rating:
      5/5,
      Denis Nazin
      Super :thumbsup::thumbsup::thumbsup: Thank you very much my friend ;)
    • MekoMole
      Thank you very much @Denis Nazin. Compliments from the Master are always very welcome. Thanks for taking time to review the level.
      You have been very quiet for some time and I hope that all is well. Looking forward to seeing more amazing Mekorama discoveries and artistic masterpieces.
    • Valentin
      Hello !
      I had forgotten to finish Cerberus. Here I am. It was easier than expected ! (Which is cool) but I had to remove my glasses :cry: to have a sharp look at what is inside the beast !
      Thanks for this unfolding great design and game :thumbsup:
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  • Album:
    MekoMole
    Uploaded By:
    MekoMole
    Date:
    Oct 26, 2024
    View Count:
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    Comment Count:
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