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Meko Guy

Top Hat Moves 3

A no trick level but a cancel tap is required due to low ceiling. A behaviour is used as well. You will only get one chance at the end so be ready. A recovery card is available

Top Hat Moves 3
Meko Guy, Sep 11, 2024 at 11:04 AM
    • Meko Guy
      - Bots can walk onto another bot if the bot is bent over
      This card starts off with the ball, closest to the brick, dropped
      [​IMG]
    • Rating:
      5/5,
      Block builder
      Really enjoyed this level, but did it totally differently. :eek: It felt so intended. Must admit I used one additional trick at the end. Way more calm though. All elements were used, so personally I'm happy with my solution. Really liked the various dual-P moves.

    • Meko Guy
      @Block builder - First - thanks for playing, commenting and rating. I liked your method aside from the low ceiling ending which I should have blocked. Your move at 30 seconds was the original intended game play (R pushing thru) but after many many goes, some times R didn't push thru so I couldn't have it as the only game play. I added the stairs so B could get to the ball without the push thru. As for the other corner, I knew there were a few possibilities but like you said, you used all the elements. Good show!
    • Rating:
      5/5,
      ridgerunner
      Synchronised spinning looked very good. My gameplay was slightly different up to the time they freeeze head to head, but was identical after that. Took a bit of thinking to work out the finish and satisfying to watch it happen.
    • Rating:
      5/5,
      delator77
      Another very good level of logic that has made me think a lot and that I have not been able to decipher all the gameplay... but I am happy to have found an alternative solution even if it was not the most elegant... let me explain...
      The final step I saw in one of my attempts when L went to the end zone and the moment he bent I realized what I had to do. The first part of our gameplay was very similar that it doesn't deserve to be analyzed. My problem was that I couldn't see how to send B to push that ball that is accessed by going over the bots and using the moving draggable. When I saw the video of the solution I was angry because I was able to see the step where P and L walk in parallel but in my case, since I had pushed the two balls that are next to each other, I couldn't do it. That was the key to my mistake. So I had to look for an alternative solution. I put L on top of B and brought B/L right next to that ball (avoiding the moving draggable) and with the touch L pushed that ball. As I said, it's not the most elegant solution but it's quite stable and easy to do and I didn't use any tricks, so I'm very satisfied :D
      thanks @Meko Guy ;) well done!
    • Meko Guy
      @delator77 - Nice work around - I tried it and the first time the ball went towards the slider but it worked on the second. Thanks for P, C and R.
    • Rating:
      5/5,
      New Game Plus
      Gameplay : very good
      Logic : I like it
      Design : Normal and very cool
      Well done @Meko Guy
    • Meko Guy
      @New Game Plus - You'll find that game play trumps design every time with me. When I make a level, I make game play and then when the level is done - I add colour to fill in the gaps and/or make it look better. Thanks for P, C and R.
    • Rating:
      5/5,
      ohmytian
      :thumbsup:
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  • Album:
    Meko Guy's Levels
    Uploaded By:
    Meko Guy
    Date:
    Sep 11, 2024 at 11:04 AM
    View Count:
    671
    Comment Count:
    9