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croco

Coastal town

make red rob to correct route

Coastal town
croco, Sep 6, 2024
delator77 and Chris Hester like this.
    • ohmytian
      @ridgerunner
      Yes I can see it from the colour of the pillar head. Slightly darker but not all black just like in your video of imperfect finish above. So I know our final Ps positions must be same.
    • ohmytian
      @croco Thanks for the video. My gameplay was mostly different and I think not worth mentioning. I liked the relatively clean method for the star on ball, ie no timed release and no trick needed. :thumbsup:I'm happy as at least I got the seemingly impossible race correct!:D
    • Rating:
      5/5,
      Block builder
      For three days now, I have had a superposition of two possible opinions on this level:

      1. Genius complicated logic level.
      2. One of those levels where the creator has been negligent with stability or last-minute changes.

      Thanks @ridgerunner for the videos, as I was watching them, a crucial move dawned on me and the wavefunction collapsed.

      "Dark P" emerges from an underground corridor. The draggable that opens that corridor, also fills a hole to which a P can be frozen. I had only regarded it as a possible bot stack location, but it is not!

      I went to playing again to work on the last details. Then I realized:

      One P can be used to both release the P at the back, and push the first ball. I had always sent my first P straight to that ball.

      So then I made a video, just saw that you @croco released your video. My solution is only different on one detail.

      From 3:20 I guide a P through the lower corridor towards the frozen P, rather than over the grass.

      Anyway, needless to say the wavefunction collapsed into reality 1, this is a great level. It is amazing how you can be stuck in your mind on how at least parts should be played, even when you really want to apply deductive reasoning. Thanks for the solution video, it confirms my solution. @ohmytian also thank you for the input.
    • Rating:
      5/5,
      delator77
      Tough level so really happy to solve it... but my logic way was pretty different, above everything, the way to take the star above the ball...
      I used that draggable/stair to make a stack with two P's,send them down the stairs and when P turns right, keeps walking and the P who is on top "goes up" to the win zone taking the star... I tried it several times and except for one time it always worked so I thought that step was intentional... I made this stack when I sent a P to free the P who is on top... instead of, like you, using that P to push the ball, I kept him on top with the other P and that's how I was able to make the stack...
      the design is very, very nice too... thanks @croco ;) great job!
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  • Album:
    croco's leave
    Uploaded By:
    croco
    Date:
    Sep 6, 2024
    View Count:
    929
    Comment Count:
    21