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韩国庆

long trip

Hurry up! We'll miss the train!

long trip
韩国庆, Jul 8, 2024
delator77 likes this.
    • Rating:
      5/5,
      delator77
      Excellent tricky level with unexpected moves with headless R & triangle-head B... thanks for sharing @韩国庆 ;)
    • ohmytian
      I need some help on this. I've done the very nice triangle B move to get R out. But what's next?
    • Rating:
      5/5,
      Block builder
      Haha, I laughed at that "bottom up" pose. :rotf: The end was tricky, but on my second attempt there, my understanding of it grew simultaneously with me observing what I thought was it going wrong only a few milliseconds before.
    • delator77
      @ohmytian lets see if I can tell in a way that I do not tell you the solution...
      once you do the cool step to release R,first R must go to the ground (sometimes it does not happen but it has to),then B onto R & then you must perform a common trick to reach the win...as you are a very good player I know you will figure it out...if not I will tell you how to do :rolleyes:
    • ohmytian
      @delator77 Thank you my friend for the help. I didn't think of
      . :oops:

      @韩国庆 Cool level demonstrating the unique triangle B move. Thanks.:cool:
    • 韩国庆
    • Denis Nazin
      Original movements, it's interesting. But, unfortunately, there are two instabilities:
      1) R does not fall often enough and remains at the top
      2) The final autopilot is very unstable, because B with a wedge on his head very often gets stuck under the stairs.

      I wanted to share my experience with you and give you advice:
      In mekorama the most difficult thing is not to come up with new tricks and movements and effects, the most difficult thing is to make them stable and playable and comfortable for the players!!! Believe my experience - 20 percent of the time I spend on invention and 80 percent of the time I spend on the routine work of testing, rebuilding and selecting more stable blocks. And sometimes I completely change the idea due to stability and comfort for the players. Yes it is difficult, but it is important! At your level, it is enough to replace one block - and this will significantly reduce the risk of getting stuck B with a wedge on the final autopilot!
      [​IMG]
      _________________________________________________[​IMG]____________________________________________________
      [​IMG]
      This is very easy to do, but it requires more careful testing of the levels and a more scrupulous approach to the issue of player comfort. This is my advice for you as you want to add some experimentation to your levels.
      For this reason, I can’t give you a 5. If you make the level more stable, then it’s a 5. But in this form, for me it’s a 4. But I don’t like to lower the good rating of other players, that's why I won't give a rating.
      For other players who are stuck, here is the video:
      韩国庆 and EL797 like this.
    • 韩国庆
      @Denis Nazin Actually, I realized these two issues. I have considered the issue of B's autopilot getting stuck a lot, and I want to remove the surrounding fence. However, this way, B can directly touch the win block on the ground floor. Thank you for improving my level! If I want to create large levels, these experiences are very important.
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  • Category:
    Playable Bug/Exploit Levels
    Uploaded By:
    韩国庆
    Date:
    Jul 8, 2024
    View Count:
    406
    Comment Count:
    8

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    image/jpeg
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