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Denis Nazin

Place markers

NO TRICKS for bots! To make some blocks impassable, an "eye elevator" effect is used.

Place markers
Denis Nazin, Jun 23, 2024
    • Denis Nazin
      .
      VERY IMPORTANT TO KNOW:
      Find blocks that are impassable for B and place markers (sliders) in these places. And then you can lower the lid! Good luck!


      NO TRICKS for bots! To make some blocks impassable, an "eye elevator" effect is used.
      Time - 2:50
    • Rating:
      5/5,
      Logo
      Nice original puzzle! I think this is my first time seeing elevated eye used as a puzzle like this, it's actually pretty clever. My 1st play was embarrassing because I accidentally pushed R off the ceiling, I somehow forgot about the ceiling :rolleyes:. 2nd play was even more embarrassing because I was blind, I didn't notice the little space around the sand piece on the roof for like over a minute that I almost gave up on reaching the right star. :rolleyes:
    • Rating:
      5/5,
      Simone Tat
      Very interesting the labyrinth on the top to capture the stars!
    • Denis Nazin
    • Denis Nazin
      @Logo Thank you very VERY much my friend.
      I'm sorry you wasted your time, but I'm very glad that you understood and figured out the correct gameplay. And I'm very happy that you liked the idea of the level. I'm always very happy when you find time for my level.
      Thank you SO MUCH :D;)
      Logo likes this.
    • Painkiller
      I have to say that your level design is really perfect, very simple and generous. I give you a thumbs up.
      I used violent pressure and then they automatically returned to their positions. It was unlocked perfectly. Haha.
      Unfortunately, I overlooked a detail that the top cubic column is hollow, so I only got two stars.:D
    • Rating:
      5/5,
      ridgerunner
      I liked the fact that the solution to one of the stars is in full view on opening the level but after spending some time using a different viewing angle, it is easily forgotten and needs rediscovered!
    • Rating:
      5/5,
      Block builder
      Great level! I too chucked R from the level way too many times due to a forgotten ceiling. Didn't realize one star was on a win, so was not amused the screen went black and I couldn't get the third star. :rolleyes: That star is very interesting to get.
    • Denis Nazin
      @ridgerunner Yes that's right. I didn't think about it, which means the second star is a little more interesting than I thought.
      Thank you very VERY much :thumbsup::thumbsup:
    • Denis Nazin
      @Block builder Yes Yes Yes. I understand what you are talking about. Indeed, if you pull the lid up strongly or quickly, you can lose R. I knew about this and wanted to eliminate it for the convenience of the players. But! Beautiful design is too much of a priority for me. Therefore, I left everything as it is in the hope that the players will be more careful.
      I see that everyone is writing about the second corner star. To be honest, I didn’t think it would be difficult. But now, after the players’ explanations, I understand it. But it probably adds interest to the game at this level, so that’s probably good.
      Thank you SOOOO MUCH my friend :thumbsup:;)
    • Denis Nazin
      @Painkiller Oh thank you, thank you very much for your feedback on the design, I really spend a lot of time on my level designs. I like the design to be clean and geometrically correct. Thanks for playing at my level. The third star is optional. This is an additional challenge for players who want it. The basis of the level is the gameplay from below and the correct transportation of R. Logic at the top is an additional, but not mandatory test. That's why I put a win block;)
    • Rating:
      5/5,
      delator77
      It seems that everyone had an experience with that star :rolleyes:... nice level... спасибо @Denis Nazin ;)
    • Denis Nazin
      @delator77 Thank you, thank you, thank you SO MUCH ;):D:thumbsup:
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  • Album:
    Den
    Uploaded By:
    Denis Nazin
    Date:
    Jun 23, 2024
    View Count:
    698
    Comment Count:
    13