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Meko Guy

Tap Too Far Away

See first comment for the details

Tap Too Far Away
Meko Guy, Feb 14, 2024
delator77 and Denis Nazin like this.
    • Meko Guy
      In this level, there are many places B should be able to go but can't as B is too far away. I'm calling this issue 'Route Reduction'. To rectify 'Route Reduction', B can either move closer to the desired tap location or block some routes to extend another route. This level requires two tricks and be aware that Fuzzy Tap has an effect due to the white space

      - At the start of the level, tap the brick and you will notice that B can not go but as B moves closer to the brick, then B can go
      - auto pilot
      - Route Reduction (not really a trick)
    • Rating:
      5/5,
      ridgerunner
      Didn’t think my gameplay would work but it did. Same as video. Don’t understand it.
    • Meko Guy
      @ridgerunner - First - thanks for playing, commenting and rating. I tried to make this intuitive as possible aside from the rail autopilots. If you are totally stuck - just drop the balls and then it should work out for you. How it works is a mystery but as a programmer, here's my thinking - in easy to understand terms.

      When you tap a block (let's say 5 blocks) away from B, the app must check to see if that route is accessible. The app goes thru all the possible combinations to get there. For example, five blocks straight up or four blocks up and one over, etc, etc. This happens fast - split second. If one of the routes is successful then you get the good tap other wise a bad tap. When the white space comes into play, there are too many routes to consider so after the app runs thru the assign routine (pre set at design time) a bad tap could result even though the path is clear to you. Moving B closer to the tap location or closing off routes (like the ball) in this case, reduces the number and a better chance that the tap will show good.
    • Rating:
      5/5,
      delator77
      And it worked... I was (I thought, at least) ready to complete the level thinking:"uuhhmm, so I found an alternative way cause I did not need one of the balls" ... jajaja, what arrogance of mine... but something was wrong & I couldn't complete it... ... well, maybe that ball... & the Meko-magic appeared... I liked it... thank you for sharing @Meko Guy ;)
    • Rating:
      5/5,
      shaun Roberts
      Cool level @Meko Guy I like it, you had to be quick on the slider. The last autopilot was trickier though. B kept going the opposite way. Nicely done. Thanks for sharing. Look forward to the next one. :):thumbsup:
    • Rating:
      5/5,
      Ray Aznable
      ...
      the routes B took
      are far, but gameplay is short.
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  • Album:
    Meko Guy's Levels
    Uploaded By:
    Meko Guy
    Date:
    Feb 14, 2024
    View Count:
    933
    Comment Count:
    7