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Denis Nazin

Locomotive

An exciting journey through the Steam Locomotive (train) awaits you. You need to go through the entire steam locomotive, explore all its mechanisms, and then you will collect all the stars and get to the victory flag. No tricks. Good luck!

Locomotive
Denis Nazin, Jun 11, 2021
delator77, MomoKeego, Sammy 5 and 4 others like this.
    • Denis Nazin
      I am a musician and decided to write a soundtrack for mekorama and put it on this video walkthrough of the game. Even if you passed without prompts - please open the video and listen to my music. Please write how do you like my soundtrack ??)
      walkthrough -
      MY author's SOUNDTRACK IN THIS SPOILER!))

      Another locomotive design from @Block builder :
      http://mekoramaforum.com/media/the-daltons-ix.10051/
    • Denis Nazin
      Important! the first star that spins on the wheel is not always taken the first time! If B on the stairs on the front of the locomotive could not take the star, you need to get off the stairs and enter it again. Sorry for the inconvenience, but otherwise I could not position this star so that it would not break on the bumper of the locomotive. Sorry for the inconvenience again.
      And yet, after a certain time, imbalance of the wheels occurs and noise appears. Sorry about this noise. In mekorama, after a while, desynchronization of the motors occurs - this is not my fault))
    • Denis Nazin
      NO TRICKS! BUT, B crush the wheels of the locomotive and carry it further - maybe this is a trick ?? I don't know?)) But I think the trick is what the player does! Not what the mechanism does to B. If you express your opinion on this matter, I will be very grateful to you! Thanks in advance!)

      I WANT TO SORRY for 3 comments. I never do that. I try to never overstate the number of comments and always think about it !! But here it was absolutely necessary! Sorry.
    • Rating:
      4/5,
      Mr Lemon
      @Denis Nazin good level, good design. the out-of-sync of the motors did not stop me. (but there were still a few restarts at the beginning). I did not understand how to collect the topmost star because everything was in the dark (passed it only with the help of video). about music, sorry, but how long did it take you an hour or two to write this? it was sickening to listen to the same thing for three minutes, I would diversify this composition firstly with some other sound, and secondly, add an additional melody to this one.
    • Denis Nazin
      @Mr Lemon Thank you for your feedback. And it turns out that you love to criticize)))
      Yes, music is just a sketch, a draft, a base!) I will still make it and diversify it. But here, for the usual accompaniment of the game, I just repeated 3 times)) I wanted to quickly lay out the "Locomotive" level. And I have to finish the music for another week, with my workload at work - this is at best!))
    • Mr Lemon
      @Denis Nazin I understand that you have a workload. but I not only criticize, but also suggest;)
    • Denis Nazin
      @Mr Lemon You said everything right about the music !! It needs to be refined and varied (this is just a sketch) and I have already thought up the parts for the guitar - but I didn't manage to record it. And the arrangement will be more varied.
      I'm interested in something else - what did you miss in the game ?? I worked on this level for a very long time: I made design, mechanics, varied and long interesting gameplay. What didn't you like? If you lower your rating, explain why! This is important for the level creator to take into account the flaws!
    • Mr Lemon
      @Denis Nazin about lowering the rating, where the pipe of the steam locomotive is because of the darkness, I did not understand how to proceed further:unsure:. if this problem did not exist, I put five stars:). (I already wrote about this in the first comment)
    • Denis Nazin
      @Mr Lemon Yeah, I understand you!) Yes, I deliberately because of this on the other hand unfinished a steam locomotive:) But you still think it's dark. It's a pity:(. But unfortunately I couldn't make it brighter. It's dark because of the chimney! And it needs just that! So that B flew straight up and hit a narrow area - the smoke from a steam locomotive. Sorry for the inconvenience! I knew about this problem and tried to solve it as much as possible.But it is impossible to make it even brighter :unsure:
      Thank you for playing and your feedback !!:thumbsup:
    • Rating:
      4/5,
      Link
      There was this one unstable part in the level where B kept falling off. I watched your video and at two minutes and fourty-eight seconds B would fall and slip off the edge of the locomotive. I think you should add at least one block so B would not fall over the edge all the time.

      Also one of the wheels of the locomotive on the front side was derailing and falling off.

      Design - 2 stars
      Gameplay - 1 star
      Difficulty - 1 star

      Overall a great level. Thanks for sharing @Denis Nazin
    • Denis Nazin
      @Link
      Thank you very much for your feedback and assessment of my work! I am grateful to you for playing at my level!
      Sorry for the wheels. I wrote in the second comment - that after a certain time, imbalance of the wheels occurs and it leads to noise. But it is very rare for a wheel to fail. And although it is no longer needed in the game, it still creates discomfort. I am very sorry for that. But I already wrote - this is a feature of mekorama. I knew about this problem, but I can't do anything:(! Sorry. And to change the design of the wheels - for me it's like giving up the idea of the whole level. But if you go through the level quickly, you won't even hear the noise)))
      As for the instability. On 2-48 of my video - I come across the smoke of a steam locomotive and it lands on the cockpit. I have tested many times. And now I checked it 8 times. B always lands clear on the cockpit! Never falls off the edge. Very strange. You are probably just very unlucky. But I never fell! Anyway - sorry for the inconvenience. And a big, big thank you for playing! I'm glad you played my level.:thumbsup:
      Link likes this.
    • Link
      @Denis Nazin
      Are you supposed to move the slider slowly or fast, because I would always move it slowly and B would stumble and fall down the edge. Maybe if I moved it faster B would land on the stone?

      EDIT - the song on your video solution sounds very good! Great work!
    • Denis Nazin
      @Link
      Oh yeah! Thank you for explanation. Finally I managed to fall off the edge) I got it !! You need to move very very slowly - then B stumbles over the edge of the smoke, and lands on the edge of the roof and falls, or flies past. I've never moved so slowly)
      Hopefully no one else will move very slowly. Because I cannot add a block - this is the last 16 stripe of the level.
      Thank you very much for your feedback on music! I am very pleased that you liked it! This is just the basis and I will add variety and other tools. I am very very glad that you liked it! Thank you!!!!!
      Link likes this.
    • Rating:
      5/5,
      BlueDragon
      A very nice old locomotive design that is also in motion. However, I also fell off the lock in various places. Elements that can be moved automatically in the horizontal direction are difficult for B. You may remember my car in "Say Goodbye" where Bob and Rosalie had a tendency to slide over the hood. The Mekorama software is to blame for this, as it does not expect such a level content. It is exactly the same with darkness. Even if light had to fall on it, it remains dark. A real annoyance of the built-in light engine in Mekorama. Therefore I avoid these problems as best I can, although the design suffers from them. But I think it's wrong to rate the level worse because of that. You clearly have to give the star deduction to Mekorama himself. Hence 5 stars.
    • BlueDragon
      I forgot. I think the music is suitable as background music. It shouldn't be a stand-alone work.
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  • Album:
    Stylized
    Uploaded By:
    Denis Nazin
    Date:
    Jun 11, 2021
    View Count:
    2,749
    Comment Count:
    29