1. Announcing Mekorama on the Web!

    Now anyone can play levels from the forum online, with one click!

    Dismiss Notice
  2. Psst! If you're new here, welcome! Please visit these pages first for information about the forum and Mekorama:

    Welcome! ¡Bienvenido! Selamat datang! Добро пожаловать! Willkommen!
    and
    Everything you want to know about Mekorama

    Dismiss Notice
Denis Nazin

Logic 509

Only one trick (once!) is needed - slider freeze, so that the R bot climbs onto the stone cylinder. Everything else is NO TRICKS!

Logic 509
Denis Nazin, Jan 8, 2024
97 NinetySeven and delator77 like this.
    • Denis Nazin
      Only one trick (once!) is needed - slider freeze, so that the R bot climbs onto the stone cylinder. Everything else is NO TRICKS! Everything else is pure logic!
      Time - 3:06
    • Rating:
      5/5,
      ABDSMD mshl
      It's very good how you created a great puzzle in a small area with two draggable . Thanks for sharing !
      in the end i don't know why R couldn't reach the star for me , maybe i didn't slide him enough
    • Rating:
      5/5,
      Block builder
      My experience was the same as @ABDSMD mshl, a very compact puzzle, and R didn't hit the star. It was because R was slightly off grid after sliding. On second attempt it worked. I really like a compact clean logic level like this, with a general symmetrical design.
    • Denis Nazin
      @ABDSMD mshl @Block builder Thank you, thank you SO MUCH my friends!! Sorry for the inconvenience - this really happens sometimes. If you move the slider inaccurately, then R becomes not in the center of the column but on the side of it, and then his head does not reach the star. You really need to move the slider more precisely at the end. Sorry for the inconvenience friends!!

      I'm very happy that you also like these levels. I really like it when there is a minimum of things and a maximum of logic at the level. Thank you, I'm happy that you like it too. Thank you!!!:D:D;):thumbsup:
    • Rating:
      5/5,
      delator77
      More challenging that I thought at first :sneaky:... I had the same "issue" with the last step in my first try... спасибо @Denis Nazin ;)
    • Denis Nazin
    • Rating:
      5/5,
      ridgerunner
      Great logic needed for two simple draggables interacting although i was surprised to see that my gameplay was different. I used a different bot for the high ball and had no need of the high fence. I was lucky in that the ending worked first time for me although i had fast dragged pillar bot over the cylinder a few times to assess the height potential.
    • Denis Nazin
      @ridgerunner Yes you are right! I've now tried your method - it's actually a little easier. With your method, you don’t need to use a high fence and a static freezing slider is also not needed. I liked it, I don't know why I didn't think of it. Probably because I had several versions of this level and in the previous version there were columns in front of the stairs on both sides (R could not step on them). But then I rebuilt the level and didn't think about it. In general, your method is better! I like. But I'm glad that the basic logic chain is almost the same and the basis of the level logic is almost unchanged in both cases.
      Thank you VERY MUCH :thumbsup::thumbsup:;)
    • Rating:
      5/5,
      97 NinetySeven
      Nice, it’s always satisfying to see that I have the same play as your VS
    • Rating:
      5/5,
      MekoMole
      As always thank you for the video solution, without which i don't think I could have completed the
      Level. A simple design but such complex and ingenious play. Thank you for sharing.
    • Denis Nazin
    There are no comments to display.
  • Album:
    Den
    Uploaded By:
    Denis Nazin
    Date:
    Jan 8, 2024
    View Count:
    758
    Comment Count:
    12