Spoiler: Trick & Hint - Low Ceiling - Cancel Tap - The first low ceiling requires the right timing then B will ride the ball - I made markings for the low ceiling trick (red brick and metal stair) - When there is a low ceiling loop (in big building), don't cancel tap until the bridge is connected. B must be first to enter building then R If B get stuck, try this card instead, thank to @Denis Nazin for help Spoiler: Better Card
Great addition to the series! I figured out the first ball move but needed a hint for the last big move (it worked on the first try). Fun to see the magic.
@ridgerunner Spoiler: demo maybe this can explain, because B will keep turning without stopping then R block B's path, B will look for a shortcut by passing through the middle area.
@DDD ..thanks for that. I must have accidentally tapped the level as by the time i looked at the lower part of the level B was not moving which is why I thought B had simply fallen and that it was magic.
I can get B over the bridge to the next tower, but then I can't make any further progress. I can get B stuck in multiple different ways, but that's all.
Great level! I managed to figure out all moves, which says something about how intuitive this level is. Finished with R, but can also see a quicker finish with B. The design is also beautiful.
I really love your level designs!!! They are very beautiful and geometrically correct. This level also has a very nice design - thank you!! The gameplay is very cool, but to understand it you need to be a professional player and be good at tricks and their combinations. I really liked the gameplay! For those players who don’t understand how to get through, I made a video: Spoiler: VS Before I recorded the video, I didn’t look at your tips and demo, so maybe my gameplay is a little different. But I think he's right. I really love “circular claustrophobia” and made (some time ago) a thread discussing this effect:http://mekoramaforum.com/threads/circular-claustrophobia-or-low-ceiling-autopilot.1787/ I will be very grateful if you post your demos in this discussion thread. By the way, "circular claustrophobia" is not infinite, B can only take 100 steps, after which he will stop! But there is one instability - B often gets stuck in the hole, this happened to me twice in a row, and then when I was recording a video too: Spoiler . Thank you, very beautiful and interesting level
Great level as usual with that cool move but unfortunately R was lazy he only wanted to do half a job... but it didn't matter because in the end B was able to do only the remaining work ... take a look at this... Spoiler https://photos.app.goo.gl/69iDFUzjr3TCz7tz8 it seems that only changing the direction to B he fall down from the hole with the inertia in a kind of booggie bot,right? since it is a stable step and it works I always believed that my solution was the intended one but to my surprise it was not like that when I checked @Denis Nazin movie ... thanks for sharing @DDD are you surprised with my way too?
@Denis Nazin thank for VS, that exactly correct as intended way . Yeah I know claustrophobia isn't infinite. I also experienced the same thing, B got stuck when it was holed. I have tried several suitable parts to get through the hole smoothly, but that's the best, I don't know and there is no inspiration for better parts, maybe you have suggestions?
@DDD It is possible to make sure that B does not get stuck in the hole. If the administrator @cimarronline allows me, I will send a demo in the comments in the SPOILER (so that other players will also have the opportunity to know how to build it to avoid instability). It seems to me that this will be useful for many builders. But I don't have permission yet - I sent you a demo in a private message