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Nathan Sabari

Invisible effect

A no trick level

Invisible effect
Nathan Sabari, Jun 16, 2023
RZK, Labyrenight and delator77 like this.
    • Nathan Sabari
      I don't know, if this effect is found before. Kindly someone mention if it's already found. If ball is stuck somewhere, ball can sense something and move.
      This level took more days to build, than it should have:oops: Timing matters in this level and hope you guys enjoy.
      Will upload video solution tomorrow morning;).
    • Rating:
      5/5,
      Block builder
      Curious to see the video, because I either overcomplicated things, or this level is surprisingly involved for such a small level. It was great to see the intuitive way in which that one particular ball entered the logic of the level.
    • Rating:
      5/5,
      ridgerunner
      I don’t think there is an invisible effect. Is it not just the bots swaying and the ball taking the only escape option?. Liked the logic and tight herdng.
    • Nathan Sabari
      @Block builder @ridgerunner
      Thanks for playing friends.
      I considered the top ball falling because of the slider, as an invisible effect. It isn't touching right, so I thought giving such name:D
    • ridgerunner
    • Rating:
      5/5,
      delator77
      Very nice clean logic level... surprisingly I intuited very quickly...
      the move with the ball on R but I did it in a different way...R on tall B,invisible touch to the ball & with one step forward R falled & the ball continued its way :sneaky:
      thanks for sharing & for the fun @Nathan Sabari ;)
    • Rating:
      4/5,
      alarcon
      Nice small level
      But i won without any ball and any trick
      throw B to the white space use spinner and get R to B's head and put R to the grass near win block
    • Rating:
      5/5,
      Labyrenight
      :yh:It's brilliant:yh:
      To take the highest ball I do the same as @delator77 Unfortunately I confused the last step, so I did a shortcut, same as @alarcon

      After seeing your video, it's much easier and cleaner.
    • Nathan Sabari
    • Rating:
      5/5,
      Denis Nazin
      I'll tell you honestly - I figured out how to push the most interesting ball through this level:sneaky::cool: (sometimes it's unstable) but it's definitely very COOL!:thumbsup:
      But! I made a mistake in the order of pushing the balls - so my (difficult) ball was the last and never rolled to the endo_O:unsure::(.
      Then I watched your video and realized that I need to change the order of the balls:rotf:.
      The only thing I don't really like is the timing and nervous running to the races. The most annoying thing is that the bots cling to each other, and therefore, even if the correct timing is chosen, B can cling to R and not have time to reach:confused:. This is the only annoying thing.
      The rest of the level logic is great:thumbsup:! The path of the compound ball is unique:thumbsup:! It's 5! Thank you;)
    • Nathan Sabari
      @Denis Nazin Thanks for playing Denis;) I'm very happy that you liked this level:DYes timing levels are sometimes annoying, but I didn't intend to use this. It became necessary:oops: because of different elements used in this level. One way or other everything is affected if I try to change something:eek: This is the finished product that I got, I was fed up with this level for many days. Sorry that bit annoyed you. :(
      B and R clinging: Red brick is used to indicate that B should go there first, before going to any particular location(@36secs in video solution) This won't give clinging.
    There are no comments to display.
  • Category:
    Precision/Timing
    Uploaded By:
    Nathan Sabari
    Date:
    Jun 16, 2023
    View Count:
    760
    Comment Count:
    11

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    67.4 KB
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    732px
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